Just a dorky trans woman on the internet.

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • There is a possibility something like this will be possible in the future, but it’s not going to be an achievement of AI, it’s largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.

    One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it’s relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that’s a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It’s quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it’s fun? At best, perhaps, you can write an AI to control a bot character to see if it’s technically playable.

    I don’t want to even think about the electricity that wlll be wasted training such models.


  • Could you please provide some sources for that? I’d like to know more.

    First of all though, there is no such thing as a “hostile fork”. Being able to fork a project, for any reason, is the entire point of open source. And to be fair, not wanting to continue working for a for-profit company for free is a very good reason.

    And yeah, when you suddenly turn a FOSS project that’s been developed with the help of a bunch of contributors, into a for-profit company, without making a big fuss about it beforehand and allow the contributors and community to weigh in, then yeah, that’s a hostile takeover of sorts, at least in my opinion. Developers gotta make money, but they could’ve done that by creating a new brand instead of taking over that of a previously completely FOSS project. Forgejo is preventing that exact thing from happening by joining Codeberg (a non-profit).




  • Version 5 of a software, device, vehicle or such isn’t necessarily better than version 4, and no official definition of the word “version” require this, either. If I may make another anology: You may pick one of 5 different versions of an outfit to wear, and even though they were labeled in the order they were made, from 1 to 5, none are inherently, objectively better than any other. In the case of UUIDs there are versions that are meant to supercede others, but also simply alternatives for different use-cases. Anyone with access to some up-to-date information can learn what each version’s purpose is.





  • I don’t have the time to watch it all, but I remember that the Steamworks Development channel on YouTube had recently-ish released this video about how games get surfaced to players and it also talks about what parts of the store are personalized and which aren’t.

    In the video I can only see the small ad on the left side about the Steam Deck. You’re talking about the big banner ad that appears somewhere inbetween the sections? I can only guess they put it there for everyone, or maybe just every region that can purchase a Deck, for simplicity.


  • copygirl@lemmy.blahaj.zonetoMildly Infuriating@lemmy.worldFacepalm
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    1 year ago

    It could just have something to do with the fact that many people think ads are not only annoying but also highly manipulative, creating artificial needs in people, a tool to make already successful and rich companies even richer, … and the surrounding technology to power them is unethical, hoarding tons of information, building profiles of people, tracking which websites they visit, what search terms they use, …

    When people talk about blocking ads, being frustrated about them showing up, it’s just kind of disrespectful to be like “well you could just pay for the service, you know?”. Besides, who knows how much actually ends up in the creators’ pockets.








  • Doesn’t each separate .exe you add as a non-Steam get its own proton prefix? That is, each of them end up with their own [random numbers] folder that doesn’t match another?

    and chose the C:/Program Files (x86) as the install location

    This might be the problem, but I’m not sure. When you choose C:/ as the install location in the installer, that C:/ is inside the proton prefix of the installer executable. I believe you’ll want to choose a place outside of that. For example Z:/home/deck/Games/Genshin Impact or the SD card like the guide was showing.

    I’m guessing when you deleted the installer.exe from your games list, it removed the proton prefix for it, deleting the game you installed in there alongside it? Either way, from a quick glance that’s what I could see you did differently from the video guide.