• conciselyverbose
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      1 year ago

      It’s not an opinion. If you ignore straight procedural generation with no human input like no man’s sky, Starfield is very probably the biggest 3D game ever made. The fact that it’s an absolutely massive game isn’t debatable in any way.

      Nobody who’s played it is making the ridiculous claim that they ran out of content. It’s fundamentally not possible for “relying on mods for content” to be in good faith.

        • conciselyverbose
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          01 year ago

          Red dead 2 is obscenely tiny by comparison.

          Literally everything about game development is a trade off. It’s not possible to make a game at 5% of Starfield’s scale as polished as a rockstar game. The difference in scale is too massive.

          The scope of Bethesda games is a huge part of the point. Nobody else makes anything similar to what they offer.

      • @jamesA
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        01 year ago

        Uhh… Baldur’s Gate 3?

        • conciselyverbose
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          1 year ago

          BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren’t the same thing.

          And whether it’s more content is debatable. There’s more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield’s use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.

            • conciselyverbose
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              01 year ago

              Turn based and action are mutually exclusive. It is not and does not resemble an action game.

              The assets are 3D. You do not play in 3D. You do not cast a spell and have the physics of your interaction calculated in real time while 10 other characters are simultaneously acting and having their spells calculated based on the real time movements of all the other characters. You do not hit a jump button and have where you land determined by your speed and direction. The actual gameplay mechanics are all pure dice roll. There are no 3D physics in play.

                • conciselyverbose
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                  11 year ago

                  The absolute bare minimum:

                  Your jump must be decided by the vector of your movement when you hit the button. If it is not, there is literally nothing you can do to qualify.

                  Your actions must be aimed in real time and the outcome determined by the vector of your aim. Hitscan is shit, but it can qualify. If the action (not the vector of the shot) is decided by a dice roll, you unconditionally do not qualify.

                  There’s plenty more. But BG3 is not and does not in any way mechanically resemble a 3D action RPG. It has no common traits. The camera perspective outside of combat isn’t relevant.

                  • @CaptainEffort@sh.itjust.works
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                    1 year ago

                    I think you’re simply misunderstanding what “3D” means. 3D does not mean real-time, dynamic, or anything else. It simply means 3D. BG3 is entirely in 3D. Every single asset is 3D hell the entire explorable world is 3D. So yes, it quite literally is a 3D game. With action. Making it a 3D action game.

                    Think of what the alternative would be. Is this a 2D action game? Obviously not.

                    If you’re looking for a 3D real-time action game then yeah, this isn’t that. But that’s not what anyone’s arguing.

                    Edit: Also… is your argument that a game like Morrowind isn’t in 3D? Just because hits are handled by dice rolls? That’s insane lol.