• Semi-Hemi-Demigod@kbin.social
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    11 months ago

    Having used a cloud gaming machine for the last couple years, provided they have sufficiently distributed datacenters, this would work out in their favor.

    I’m sure manufacturing PS5 consoles is a pain, between design, manufacturing, shipping, sales, support, and all the other stuff. If they could take the same hardware and put it somewhere with climate control, redundant power, and no toddlers shoving bread into it, they could make them a lot cheaper.

    Then charge by the hour and you’ve got a way for people to get hooked into the Sony ecosystem without dropping $500, expanding their available market. Plus the game makers don’t have the expense of discs anymore. (Which sucks for us but “it’s just business.”)

    However, like someone else said, this is a nothingburger written to get clicks, so everything I said is baloney. But I hope it was interesting baloney. Like that Lebanon Sweet Bologna. Mmm… with some Herlocher’s mustard and horseradish.

    • stratosfear@lemmy.sdf.org
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      11 months ago

      Tell me you have no Internet data cap? Because cloud gaming will go nowhere until we go back to no ISP data caps… (Which won’t happen with the engrained cable providers)

      • Semi-Hemi-Demigod@kbin.social
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        11 months ago

        True, I do have unlimited data, mostly because there’s actual competition for broadband where I live. But it doesn’t use that much more data than streaming video, since it’s just streaming the screen of the cloud PC.

        • thegoodyinthehoody@sh.itjust.works
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          11 months ago

          I thought streaming games took more data because there was no optimization pass throughs, like Netflix can store the popular videos close to population centers and they can encode each video with knowledge of what’s coming up in its future as well as its past, where gaming videos need to be generated and encoded on the fly and could be anything

          • Semi-Hemi-Demigod@kbin.social
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            11 months ago

            It would still be the same amount of data at the endpoint, regardless of where they’re stored. It just costs the ISPs more for upstream bandwidth because it’s not cached in their data center.

            Though a company with Sony’s reach might be able to convince ISPs to put gaming machines in the same place.

            But as for the stream itself, it’s just h265 encoded video, not really different from any other video.