• Socsa@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    6
    ·
    9 months ago

    Eh, I think comfort is a big factor as well. Having something strapped to your face for hours at a time is just never going to be something most people do unless there is a really compelling reason for it. Right now, there just isn’t. You can already watch TV on an airplane just fine. The games are cool, but there’s just nothing “can’t miss” out there yet. That’s probably why porn is really the biggest hit with VR, because it does offer a new experience, and it is naturally consumed in short bursts

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      9 months ago

      Definitely also a factor, but one generally addressed incidentally when slashing costs. Weight is expensive.

      Smaller tech also keeps getting developed and then ignored. Nvidia had a fascinating lightfield setup ten fucking years ago that suddenly went nowhere.