nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up1122arrow-down12
arrow-up1120arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square10fedilink
minus-squareMaalus@lemmy.worldlinkfedilinkEnglisharrow-up20·8 months ago“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it
“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it