• DaseinPickle@leminal.space
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    8 months ago

    Wii had backwards compatibility, same with Wii U. Switch couldn’t use disk so it couldn’t be. All the Gameboys had it. Super Nintendo as well. 3Ds and DS had it. Nintendo often do it.

      • DarkMetatron@feddit.de
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        8 months ago

        It “kind of” was with the Super Gameboy allowing for Gameboy games to run on the SNES. Buy yeah, more like a sideways compatibility

        • Davel23@fedia.io
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          8 months ago

          The Super Game Boy was just a Game Boy in a different form factor, it did all the work. All the SNES did was provide inputs and output.

          • DarkMetatron@feddit.de
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            8 months ago

            And the GameCube compatibility of the Wii was just original GameCube hardware inside of the Wii doing all the work. Same with PS2 hardware inside the PS3.

            Having dedicated hardware inside for compatibility is not uncommon

              • DarkMetatron@feddit.de
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                8 months ago

                Yes and no. The latest released Wii (the Wii mini) lost GameCube compatibility due to hardware changes.

                • piccolo@ani.social
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                  8 months ago

                  The wii mini lost GameCube support because the OS was stripped of anything that doesn’t play wii games. It doesn’t even have internet connectivity… iirc, homebrew added GameCube support. The cpu and gpu are exactly the same as the original wii.

                  • DarkMetatron@feddit.de
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                    8 months ago

                    That is great to known, I never had a Wii Mini and lot of the information on the web regarding this seem to be outdated or wrong. Last information I had was that backwards compatibility is completely missing with the mini. Thank you for clarification ☺️

                • Draconic NEO@sh.itjust.works
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                  8 months ago

                  Not really, it’s still the same architecture they just removed the ports. Every Wii (and even the Wii U) can still play GameCube games via Nintendont because the architecture is the same, just with extra features.

                  The reason that programs like Nintendont are needed in this case is because they add in the extra input controls so you can use Bluetooth, classic controllers, or even USB GameCube controllers in the games.

                  • DarkMetatron@feddit.de
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                    8 months ago

                    That is great to known, I never had a Wii Mini and lot of the information on the web regarding this seem to be outdated or wrong. Last information I had was that backwards compatibility is completely missing with the mini. Thank you for clarification

            • Davel23@fedia.io
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              8 months ago

              But in the Wii and PS3’s case the hardware was included with the console itself. The Super Game Boy was a separate purchase.

              • DarkMetatron@feddit.de
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                8 months ago

                Well, and the Gameboy is not the ancestor to the SNES so backwards compatibility is out of the window completely. Yes, I know that the Super Gameboy is only a unfitting contender, that’s why I said “kind of” in my post.

    • otp@sh.itjust.works
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      8 months ago

      The DS even had backwards compatibility with the GBA. I think it didn’t work with GB/C games though for some reason.

      Someone else already pointed out that the Super Nintendo wasn’t backwards compatible. The SNES’ competitor was backwards compatible though – an optional accessory for the Mega Drive/Genesis allowed you to play Master System games!

      • mnemonicmonkeys@sh.itjust.works
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        8 months ago

        I think it didn’t work with GB/C games though for some reason.

        GBC cartridges require an extra notch that wasn’t included on GBA cartridges. You physically can’t fit a GBC cartridge into a DS without a dremel tool