nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoThe making of Cult of the Lamb: 'A lot of the design was trying to encourage the player to be evil'www.pcgamer.comexternal-linkmessage-square4fedilinkarrow-up174arrow-down12
arrow-up172arrow-down1external-linkThe making of Cult of the Lamb: 'A lot of the design was trying to encourage the player to be evil'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square4fedilink
minus-squareDagnet@lemmy.worldlinkfedilinkEnglisharrow-up14arrow-down2·6 months agoI don’t need encouragement, I play the evil path in every game I can!
I don’t need encouragement, I play the evil path in every game I can!