• RedForFred@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    2 years ago

    Yeah, I agree. As a long time Warframe vet, the game has consistently changed locations that are primary farming locations for particular resources or drops. Ironically, though, with the sheer number of resources and drops. There are quite a few loot caves for individual objects, which helps vary the locations one might find themselves grinding away at for efficiencies sake.

    • ddh@lemmy.sdf.org
      link
      fedilink
      arrow-up
      1
      ·
      2 years ago

      Would be nice if the game itself adapted and dynamically increased the rewards at unpopular locations. Then it’s about what others are/aren’t doing, not what the game currently is.

      Or maybe, different rewards per location per player, so everyone can find their own loot cave.

      • RedForFred@beehaw.org
        link
        fedilink
        arrow-up
        3
        ·
        2 years ago

        Black Desert had an interesting fishing mechanic which scaled loot rewards for fishing with player density. Higher density areas would diminish the larger return, forcing more players further out to find better spots. It was interesting, but I didn’t dabble in it much compared to my friends. I swear I’ve played a game in the past that had increased rewards for more deserted areas of the game but I can’t remember for the life of me