• MomoTimeToDie@sh.itjust.works
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    2 years ago

    I hate nothing more than when government regulation, or threat thereof, is a primary factor in how games are designed.

    • conciselyverbose@kbin.social
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      2 years ago

      Sometimes there’s no way around it.

      The fact that there’s even a single country on the planet that hasn’t outright criminalized making it possible for a single kid to buy a single loot box is obscene. It’s very obviously gambling and very obviously designed to make kids gambling addicts.

      It should be a felony count per child exposed for the CEO.

    • adriaan@sh.itjust.works
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      2 years ago

      What about loot boxes in your games lol, are you seriously concerned about losing those?

    • True Blue@lemmy.comfysnug.space
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      2 years ago

      I would agree if it was about genuine game mechanics or story or things like that. But lootboxes aren’t designed for fun. They’re designed to exploit vulnerable people for maximum profit, and trick others into giving those vulnerable people an incentive to spend away their life savings on thinly-veiled gambling for virtual prizes.

      We have much to gain from lootboxes (at least in their current state) being removed from the equation entirely.

        • True Blue@lemmy.comfysnug.space
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          2 years ago

          I have not ever bought a single game that used those monetization strategies as a part of its core business model, and I never plan to. The problem is that people like me (and presumably you) aren’t the ones they’re making the bulk of their money off of. It’s the vulnerable people with addictive tendencies, the “whales” as they call them in the industry, that they’re getting the vast majority of their profits from. It’s predatory.

          When they’re targeting people who are struggling with addiction, “voting with your wallet” doesn’t work anymore.