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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months ago

Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

www.videogamer.com

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Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

www.videogamer.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months ago
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Skyrim lead designer Bruce Nesmith looks back on Oblivion's Horse Armour DLC 18 years after the internet revolted against it.
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  • JASN_DE@lemmy.world
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    7 months ago

    Horse Armor

    Hey, I remember that shit show.

    18 years

    Aaand I’m getting old… :/

    • Kelly@lemmy.world
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      7 months ago

      It was a simpler time.

      Now charging real money for boosts and cosmetics for paid AAA single player games has been normalized:

      • https://www.xbox.com/games/store/assassins-creed-valhalla-helix-credits-extra-large-pack-6600/9NG798NKLMH6/0010
      • https://www.xbox.com/games/store/need-for-speed-unbound-vol6-dynamic-catch-up-pack/9NF1GMWJWLPX/0010
  • taladar@sh.itjust.works
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    7 months ago

    As soon as the DLC released, for a now-tiny sum of 200 Microsoft Points ($2.50/£1.50), gamers revolted against the studio.

    These people are crazy if they think that is a tiny amount of money for a single item purely cosmetic DLC in a single-player game. That is a lot of money now and was a lot of money back then for that little value.

    • itslilith@lemmy.blahaj.zone
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      7 months ago

      It’s tiny in comparison to cosmetic transactions nowadays. Still ridiculous, then as now

      • Hideakikarate@sh.itjust.works
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        7 months ago

        What are skins going for now in games like Fortnite, R6, or CS:GO? Aren’t some going for as much as a new game? More?

        • Cyberspark@sh.itjust.works
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          7 months ago

          “normal” is around $10, “high” is $20-30, we’ve seen as high as $500 iirc.

          Most indie games release between $15-30. Honestly most skins are around the cost of a new game, yeah.

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