nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up158arrow-down15
arrow-up153arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square29fedilink
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up8arrow-down1·edit-24 months agoAs if development teams choose their projects in publisher owned studios.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up4·4 months agoThe project came before a publisher owned them.
As if development teams choose their projects in publisher owned studios.
The project came before a publisher owned them.