Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 year agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square67fedilinkarrow-up1116arrow-down10
arrow-up1116arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 year agomessage-square67fedilink
minus-squarepruwyben@discuss.tchncs.delinkfedilinkEnglisharrow-up7·1 year agoSurprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.
Surprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.