• Nibodhika@lemmy.world
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      49 minutes ago

      I write a planet generator. All of the planets are the same to begin with, so realistically I can only generate “1” planet. Then I add one toggle which is random, if it’s on the planet will be completely water. I now have “2” planets. Now I add another toggle for one huge mountain, I can now generate “4” planets (dry,water,dry-mountain,water-mountain). Keep adding toggles, sliders and parameters until you have “trillions” of possible planets and you’re done.

      The funny thing is that the changes are cumulative, so if I release a game that can generate X planets and I add a binary toggle I can now claim I added X planets to the game. If I add a slider from 0-9 then I added 10X planets. So since No Man’s Sky already had a giant number of planets, adding trillions of them could mean something as stupid as they added a new resource to the game so now every planet can have that resource in different amounts.

    • surph_ninja@lemmy.world
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      16 hours ago

      It’s a procedurally generated universe(s). These systems haven’t all been pre-generated, but will rather be generated to explore when a player visits a system for the first time.

      • Feathercrown@lemmy.world
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        15 hours ago

        Right, but that still counts. Although I guess it’s kind of an “if a tree falls in the forest” question. If the world doesn’t exist unless you find it, was it really there before?

        • zqps@sh.itjust.works
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          4 hours ago

          The point is rather how meaningful this statement is. It doesn’t really matter if your algorithm can come up with trillions of ways to place trees, if it’s the same handful of trees it’s still gonna feel samey after the third time.