• mindbleach@sh.itjust.works
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    8 hours ago

    The incentives for charging real money include “losing feels awful.” If you’re genuinely going ha ha, good game, congrats, then that’s psychological manipulation that was left on the table. The studio demands that developers leverage more agony into that defeat. It’ll keep people playing until they eke out a win, and then that win is so juiced with positive signalling, they’ll immediately want another.