• sgh@lemmy.ml
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      18 days ago

      To be fair: How many games on Steam support ARM anyways?

      • MSids@lemmy.world
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        18 days ago

        I believe ARM will be the future, developers should not ignore it. Qualcomm has been doing the Snapdragon Elite processors in Windows laptops for a bit now, and they are quite snappy - there is definitely something there. LTT had mostly positive reactions to the Snapdragon laptops they tested, and Apple silicone Macs are just so insanely powerful.

        I told my help desk manager at work that I would like to be the pilot user when we start getting Surface laptops with the Snapdragon Elite processors. My past 3 work-issued HP Elitebooks (860 G6/G8/G11) on Intel have all been so disappointing.

        • Björn Tantau@swg-empire.de
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          18 days ago

          Probably was just for the old Intel Macs.

          Proton/Wine could be used on OSX for a long time. Wine for ARM has also been a thing for a while. But it only worked with ARM Windows software.

          Combining Wine with x86 emulation has also become a thing in the last few years. And rumor has it that Valve have beem dabbling in it as well for Deckard. But I don’t think it’s very widespread yet.

          But that is probably about to change when Valve are increasing their ARM Mac efforts.

    • misk@sopuli.xyzOP
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      18 days ago

      It’s a small company with very little resources, and they only take 30% cut of nearly all PC game sales so they couldn’t afford it. /s

      • glimse@lemmy.world
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        18 days ago

        Why would they prioritize resources into something with low demand…?

        • misk@sopuli.xyzOP
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          18 days ago

          Because they are selling games on this platform today and the reasonable expectation would be that they properly support it. If they deem it too much of a cost then they can exit the market rather than half ass it.

          • glimse@lemmy.world
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            18 days ago

            There wasn’t a reason to before but now they are doing it now because there’s enough of a market to justify it…I’m not sure what you think they did so wrong

            • misk@sopuli.xyzOP
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              18 days ago

              Have you used Steam on ARM Macs? Rosetta 2 is a dynamic recompiler which does badly when emulating things that recompile dynamically themselves, like web browsers, which Steam is essentially. Scrolling was choppy, power efficiency was bad. M1 and newer chips brute forced their way through this because they’re so fast but Steam performance was embarrassing.

    • Vent@lemm.ee
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      18 days ago

      And only adding Apple Silicon just now??? It’s been out for 5 years!

    • misk@sopuli.xyzOP
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      18 days ago

      Rosetta 2 is supposed to be available for older games only but I’m not sure how they’re planning to enforce that. Maybe some kind of whitelist? Either way it was a travesty that Valve didn’t bother before. Running what is essentially a full web browser through Rosetta couldn’t ever work well because of all of the recompilation already happening there.

      • barnaclebutt@lemmy.world
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        18 days ago

        I mean sure, but apple killing Rosetta support is also idiotic. I think that they just want to turn OSX into iOS which is just awful.

        • Voytrekk@sopuli.xyz
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          18 days ago

          Apple doesn’t care about maintaining compatibility. Look at their previous changes such as PowerPC to x86 and forcing 64-bit only applications.

        • HEXN3T@lemmy.blahaj.zone
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          18 days ago

          Considering they just turned iPadOS into macOS–I doubt they’re trying to turn macOS into iOS. They’re just being their typical, stuck-up, stingy asshole selves. Use Metal, or die.

          I was like “hey, Apple Silicon looks like a great turnaround!” and indeed it was–I love my M1 Max MacBook. Now, they’re going backwards again. Frustratingly, they’re also going forward with the launch of their OSes this year. It’s a sidestep.

          Again.

          I, and others, are only playing this game so many times, so I have no idea what the strategy is.

        • misk@sopuli.xyzOP
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          18 days ago

          Apple not keeping legacy cruft is why they were able to move to ARM so quickly. For all the grumbling about cutting 32-bit support couple of years ago, this is what allowed them to do that (among other things). And, as demonstrated, developers like Valve take action only when they are forced to. Windows and Linux on ARM are stuck in the mud with no end in sight while Apple is almost done with the transition.