Like procedural generation, generative assets that are done well will be either indistinguishable from hand work, likely because there will be some involved, or will be incorporated in a way that they mesh well with everything else.
Everyone hated the procedural generation in no man’s sky, for example, until enough work was done to make that just a piece of the game.
I don’t agree at all, the hype was evident, sure, but the procedural generation was largely the reason people didn’t like the game.
You stated that procedural generation isn’t hated, but ‘botching’ the usage of it at release is the piece that irrelevant. The people hated it because of the, admittably bad, procedural generation.
Like procedural generation, generative assets that are done well will be either indistinguishable from hand work, likely because there will be some involved, or will be incorporated in a way that they mesh well with everything else.
Everyone hated the procedural generation in no man’s sky, for example, until enough work was done to make that just a piece of the game.
No Man’s Sky was one of the most hyped video games in history due to procedural generation. The fact that they botched it on release is not relevant.
I don’t agree at all, the hype was evident, sure, but the procedural generation was largely the reason people didn’t like the game.
You stated that procedural generation isn’t hated, but ‘botching’ the usage of it at release is the piece that irrelevant. The people hated it because of the, admittably bad, procedural generation.