• susurrus0@lemmy.zip
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    4 days ago

    Survival games benefit more than most genres from iteration

    Subnautica is as much of a survival game as Minecraft is. The only ‘survival’ happens in the first 5-10 minutes of the game and never again.

    • Quetzalcutlass@lemmy.world
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      14 hours ago

      Yeah, “survival” is about as watered down a term as “roguelike”, especially when it’s “survival-crafting” (a meaningless distinction - crafting mechanics were popularized by survival games in the first place). I play and enjoy both casual and hardcore survival games, though I have to shut my brain off not to get annoyed at some of the former.

      There’s a recent trend in the genre where eating isn’t required for survival, food just gives temporary stat bonuses. At least Subnautica has proper hunger and thirst mechanics, even if you’re set for life for both within the first hour.

      I can count the games that get the survival gameplay loop right on one hand. Hardcore survival is a sadly neglected niche.

    • Famko@lemmy.world
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      3 days ago

      It’s not a survival game unless you get mauled by wolves in the first 10 minutes.

      VS players represent.