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misk@piefed.social to Games@sh.itjust.worksEnglish · 4 days ago

Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

www.dexerto.com

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Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

www.dexerto.com

misk@piefed.social to Games@sh.itjust.worksEnglish · 4 days ago
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Hollow Knight: Silksong devs address difficulty concerns: “You have choices” - Dexerto
www.dexerto.com
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Silksong devs have addressed difficulty concerns in a new interview, assuring players they always have multiple choices.
  • silly goose meekah@lemmy.world
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    3 days ago

    That’s the point?

    • carmo55@lemmy.zip
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      3 days ago

      Are tedium and difficulty the same thing?

      • RichardDegenne@lemmy.zip
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        2 days ago

        No, they’re not, and that is the whole point.

        If you could die a hundred times and never lose any progress, Pharloom wouldn’t feel dangerous or unwelcoming.

        This feeling you get when you’re running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.

      • silly goose meekah@lemmy.world
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        3 days ago

        Hmm, fair point.

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