misk@piefed.social to Games@sh.itjust.worksEnglish · 4 days agoHollow Knight: Silksong devs address difficulty concerns: “You have choices”www.dexerto.comexternal-linkmessage-square102fedilinkarrow-up1126arrow-down12
arrow-up1124arrow-down1external-linkHollow Knight: Silksong devs address difficulty concerns: “You have choices”www.dexerto.commisk@piefed.social to Games@sh.itjust.worksEnglish · 4 days agomessage-square102fedilink
minus-squareJax@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·2 days agoYou’re right, difference being that what you’re saying is more akin (following the analogy) to putting wheelchair ramps on a mountain. Silksong is the mountain, git gud and climb it or shut the fuck up.
minus-squarekreiger@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·edit-218 hours ago Silksong is the mountain, git gud and climb it or shut the fuck up. No, Silksong is a game, bright moving colors on a screen, meant to amuse and entertain. You’re not an elite mountaineer for pressing buttons faster than a disabled person, to quickly move a spider in a red dress on the screen.
minus-squareJax@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·edit-217 hours ago Silksong is a game, bright moving colors on a screen, meant to amuse and entertain. You’re not an elite mountaineer for pressing buttons faster than a disabled person Crying about difficulty in video games isn’t going to stop. There are thousands of video games that are not difficult. Play those.
You’re right, difference being that what you’re saying is more akin (following the analogy) to putting wheelchair ramps on a mountain.
Silksong is the mountain, git gud and climb it or shut the fuck up.
No, Silksong is a game, bright moving colors on a screen, meant to amuse and entertain.
You’re not an elite mountaineer for pressing buttons faster than a disabled person, to quickly move a spider in a red dress on the screen.
Crying about difficulty in video games isn’t going to stop. There are thousands of video games that are not difficult. Play those.