I’ve gone back to Hand of Fate 2 for like… the 15th time. Just such a cool concept. In a world full of card-based roguelikes, I’ve still never seen anything else quite like it.
Your deck isn’t just the equipment and buffs you might gain. It’s also the threats you might face, and the clues that might lead to new quests.
You’re playing against the deck, in many ways. Such a simple inversion, but it opens up the door to so many interesting modifiers.
I’ve gone back to Hand of Fate 2 for like… the 15th time. Just such a cool concept. In a world full of card-based roguelikes, I’ve still never seen anything else quite like it.
Your deck isn’t just the equipment and buffs you might gain. It’s also the threats you might face, and the clues that might lead to new quests.
You’re playing against the deck, in many ways. Such a simple inversion, but it opens up the door to so many interesting modifiers.