misk@piefed.social to Games@sh.itjust.worksEnglish · 2 months agoThe Video-Game Industry Has a Problem: There Are Too Many Games | Jason Schreierwww.bloomberg.comexternal-linkmessage-square53fedilinkarrow-up151arrow-down119file-text
arrow-up132arrow-down1external-linkThe Video-Game Industry Has a Problem: There Are Too Many Games | Jason Schreierwww.bloomberg.commisk@piefed.social to Games@sh.itjust.worksEnglish · 2 months agomessage-square53fedilinkfile-text
https://archive.ph/2025.09.26-181241/https://www.bloomberg.com/news/newsletters/2025-09-26/the-video-game-industry-has-a-problem-there-are-too-many-games
minus-squarenyctre@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoDunno how accurate this is but it says they sold 46k units. Not quite for nobody, is it? Even if everyone got it at 50% off, that’s still 322k after steam’s cut.
minus-squareGoodeye8@piefed.sociallinkfedilinkEnglisharrow-up1·2 months agoNow factor publishers cut and the cost of development. At 50% they probably didn’t even recoup their costs.
Dunno how accurate this is but it says they sold 46k units. Not quite for nobody, is it? Even if everyone got it at 50% off, that’s still 322k after steam’s cut.
Now factor publishers cut and the cost of development. At 50% they probably didn’t even recoup their costs.