New Content

  • Verso’s Drafts, a new playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover :) Located on the World Map, next to Lumière - Accessible from Act III

    Esquie’s Underwater ability is required!

  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19, with more to come!

  • New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure

  • New boss battles for late-game players to overcome in the Endless Tower - They are variations of iconic bosses from the main game, designed to be even more challenging

  • Added new Luminas and Weapons

  • Added the “Old Key” quest item to the final area of the game - Previously obtainable only during the Prologue, this addition gives players a second chance to collect all journals within a single playthrough

New Features

  • Added Photo Mode with plenty of settings and options for players to get creative with while capturing your favourite moments from the game, accessible at any time from the pause menu!

  • Added Lumina Sets feature, allowing players to save up to 50 different lumina loadouts for adapting to plenty of different fighting tactics at any moment

  • Added Abandon Battle option in the pause menu which can now be opened in battle

  • Added HUD Scale setting, allowing players to adjust the size of in-game HUD elements from 80% to 120%

  • Added FSR 4 support, including AMD temporal upscaling for sharper visuals and Frame Generation for smoother gameplay on compatible GPUs

  • Added new filters for Pictos and Luminas and improved the UI

  • Added input remapping for controller

Handheld PC improvements

  • The game is now certified on Steam Deck and ROG Xbox Ally!

  • Global improvement of text legibility

  • Fixed multiple fog and lighting issues:
    Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics) Overexposed areas in the Visages Overly dark areas in the Endless Tower

  • Fixed FPS being capped at 30 on Steam Deck

  • VSync can now be properly disabled in the settings when playing on Steam Deck

  • Graphic settings are now adjusted for Steam Deck users

  • Improved first-time setup flow:
    Controller input is now supported in installation wizards (no longer touchscreen-only)

  • External controllers now switch seamlessly with the Steam Deck controls

Bug Fixes

  • Fixed an issue where using Battle Retry after a cinematic or automatic trigger could spawn the player out of the world if the last save was created in a different location

  • The playtime displayed on save files now accurately reflects total playtime, including time spent on Game Overs (Note: this fix does not retroactively update existing save files.)

  • Fixed inventory behaviour so that sort order now persists after closing the game menu

  • Fixed issue preventing Intel XeSS Frame Generation setting from being accessible on PC Game Pass

  • Fixed an issue where the usage of particular diacritic marks (e.g. ^, ~, ´, `) in Windows is blocked after launching the title

  • Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character - As a result, it shouldn’t work when the character kills themself anymore

  • Characters’ turn order during a First Strike, triggered by attacking an enemy on the map, now correctly respects characters’ Speed

  • Fixed Boucharo giving +150% Critical chance instead of +50% Critical chance

  • Fixed some Luminas giving unintended hidden +10% damage:
    Sweet Kill Teamwork Dead Energy II First Strike and others

  • popcar2@piefed.ca
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    1 day ago

    Added Abandon Battle option in the pause menu which can now be opened in battle

    Finally. No more waiting around to die to reset the fight when you mess up.

  • baatliwala@lemmy.worldOP
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    1 day ago

    TLDR summary: major changes including new areas, lumina, weapons, photo mode, lumina loadouts, FSR4, Steam Deck verified, Breaking Death being not as… game-breaking anymore

      • baatliwala@lemmy.worldOP
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        1 day ago

        I legit thought that the old behaviour was expected and not a bug. I never built primarily around that (although it was fun to watch other people do), but I did use the heck out of it in boss fights like the endless tower where there are 2-3 bosses at once. At least I finished the game before it was patched XD

          • baatliwala@lemmy.worldOP
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            1 day ago

            It would fill up the break bar instantly for all enemies in the battle when you die. And when you do actually break an enemy you could stack it with other pictos that burn or modify (eg slow) the enemy on break.

            Now it only fills the break bar of the enemy that killed you, the others remain untouched. So it also means that you can’t combo it with auto death that insta kills you on battle start to fill up everyone’s break bars from turn 1 and use it to your advantage. It definitely made some battles incredibly easy if you built around it.

        • Elvith Ma'for@feddit.org
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          1 day ago

          Same, I only used it in the end as some kind of „fuck it, let’s go and break everything while searching some missed secrets“. I don’t want to completely let it destroy the game, but as a grand finale in post game content? Count me in!

          At least they don’t mention, that they adjusted Stendhal, which I feel is broken in more ways than Game Breaking Death.

          I absolutely love the idea of presets for Lumina as it encourages tweaking builds more. Now I should be able to just save a working build in one slot and a tweaked version in another and directly compare them and even restore the previous version easily.