From the patch notes:

Handheld PC improvements:

  • The game is now certified on Steam Deck and ROG Xbox Ally!

  • Global improvement of text legibility

  • Fixed multiple fog and lighting issues:

  • Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics)

  • Overexposed areas in the Visages

  • Overly dark areas in the Endless Tower

  • Fixed FPS being capped at 30 on Steam Deck

  • VSync can now be properly disabled in the settings when playing on Steam Deck

  • Graphic settings are now adjusted for Steam Deck users

  • Improved first-time setup flow:

  • Controller input is now supported in installation wizards (no longer touchscreen-only)

  • External controllers now switch seamlessly with the Steam Deck controls

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At the game awards last night the game won all but two categories it was nominated for, coming away with:

  • Game of the Year
  • Best Game Direction
  • Best Narrative
  • Best Art Direction
  • Best Score and Music
  • Best Performance (for actress Jennifer English as Maelle)
  • Best Independent Game
  • Best Debut Indie Game
  • Best Role Playing Game (RPG)
  • Fubarberry@sopuli.xyzOPM
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    1 day ago

    It’s a turn based RPG, but with a more mature focus. Kinda like the old Final Fantasy games (X, pre-remake 7, etc).

    It also has a full Souls-like inspired dodge or parry mechanic, where a skilled player can avoid 100% of enemies attacks. Dodging is easier with a larger input window, parrying is harder but can trigger more skill effects and fully parrying an enemy’s combo lets you do a counter attack.

    Finally the game has equitable items that give you passive skills, and using them enough lets the character learn the skill permanently. The end result is incredible build customization of the different characters. The builds get increasingly wild as things go on, with various end game builds that can 1 shot anything, become immortal, etc. Overall it’s a very fun and rewarding system to play with.

    • Nighed@feddit.uk
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      1 day ago

      To be clear, you get 1 meaningfully decision. All the other ‘roleplay’ is conversation choices/optional lore conversations.

      In that sense it’s more an interactive story with builds and good (IMO) combat.

      • mcv@lemmy.zip
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        15 hours ago

        That is disappointing. I like RPGs for their freedom. Although 1 meaningful decision is still more than many games offer.

        • stray@pawb.social
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          14 hours ago

          It’s an RPG more in the JRPG sense, so it’s not like Baldur’s Gate or Dragon Age. The story is very good though, so if you don’t like the gameplay I very much recommend watching an LP by someone you find engaging. It’s not like Undertale where being the player meaningfully affects the experience of the narrative.