• Clay_pidgin@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    13
    ·
    10 hours ago

    I don’t understand why they bother with the “modern” method if the fallback works so well and is much simpler and cheaper.

    • deegeese@sopuli.xyz
      link
      fedilink
      arrow-up
      16
      arrow-down
      1
      ·
      10 hours ago

      JPEG method tops out at 5-10fps.

      Modern method is better if network can keep up.

    • zqwzzle@lemmy.ca
      link
      fedilink
      English
      arrow-up
      10
      ·
      10 hours ago

      Have you ever told an engineer not to build something overdesigned and fun to do?

    • eco_game@discuss.tchncs.de
      link
      fedilink
      arrow-up
      9
      arrow-down
      1
      ·
      10 hours ago

      From what I read, the modern solution has smooth 60 fps, compared to 2-10 FPS with the JPEG method. Granted, that probably also factors in low network speeds, but I’d imagine you may hit a framerate cap lower than 60 when just spamming JPEGs.

    • BrianTheeBiscuiteer@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      10 hours ago

      They didn’t explicitly say but it sounds like the JPEG solution can’t put out a substantial FPS. If you start to do fancier stuff like sending partial screenshots or deltas only then you get the same issues as H264 (you miss a keyframe and things start to degrade). Also if you try and put out 30 JPEGs per second you could start to get TCP queuing (i.e. can’t see screenshot 31 until screenshot 30 is complete). UDP might have made this into a full replacement but as they said sometimes it’s blocked.