It wouldn’t surprise me if it’s Rollercoaster Tycoon 3, at least. It definitely fits the naming convention I’m used to.
If so, yeah—that scratches a kind of itch real nice. I used to be really into RCT3. RCT2 was my introduction to tycoons and sim kinda games when I was in like kindergarten, and it probably played a big part in my video game tastes since. I’ve shifted over to Parkitect these days: it’s got a nice balance between the logistics/business end, building up a theme park, and the detailing. I try to get into Planet Coaster every once in a while, but I end up feeling like it gets tantalizingly close with letting me do stuff I want, but something would somehow feel lacking. Planet Coaster’s path building mechanic comes to mind.
Sometimes I’ll still boot up RCT3. Its mechanics aren’t quite as robust as modern games in the genre, but the rides and attractions set and the aesthetic somehow manages to feel evergreen to me.
My biggest wish for RCT3 has always been that you could store modified shops like you can store coasters. That’s the one thing about it that drives me further bonkers.
I really really really want to like Planet Coaster but dang, trying to put paths down and the like is a nightmare for me. I have bad arthritis in my hands and having to do minute and detailed movements can be incredibly difficult. So I wind up with things where they don’t belong and lose money and ARGH.
I’ve heard Parkitect is better but I’m gun shy after PC and afraid I’ll waste even more money on a game I can’t play.
I still play Dungeon Keeper (the original) sometimes, too. It’s such a classic, and every “new reboot” of the game seems to just fail in all the wrong ways for me.
What does RCT3 stand for?
Roller coaster tycoon I’m assuming.
It wouldn’t surprise me if it’s Rollercoaster Tycoon 3, at least. It definitely fits the naming convention I’m used to.
If so, yeah—that scratches a kind of itch real nice. I used to be really into RCT3. RCT2 was my introduction to tycoons and sim kinda games when I was in like kindergarten, and it probably played a big part in my video game tastes since. I’ve shifted over to Parkitect these days: it’s got a nice balance between the logistics/business end, building up a theme park, and the detailing. I try to get into Planet Coaster every once in a while, but I end up feeling like it gets tantalizingly close with letting me do stuff I want, but something would somehow feel lacking. Planet Coaster’s path building mechanic comes to mind.
Sometimes I’ll still boot up RCT3. Its mechanics aren’t quite as robust as modern games in the genre, but the rides and attractions set and the aesthetic somehow manages to feel evergreen to me.
I was nearly 40 when RCT2 came out. :-)
My biggest wish for RCT3 has always been that you could store modified shops like you can store coasters. That’s the one thing about it that drives me further bonkers.
I really really really want to like Planet Coaster but dang, trying to put paths down and the like is a nightmare for me. I have bad arthritis in my hands and having to do minute and detailed movements can be incredibly difficult. So I wind up with things where they don’t belong and lose money and ARGH.
I’ve heard Parkitect is better but I’m gun shy after PC and afraid I’ll waste even more money on a game I can’t play.
I still play Dungeon Keeper (the original) sometimes, too. It’s such a classic, and every “new reboot” of the game seems to just fail in all the wrong ways for me.