TTRPGs count as gaming, right? So tell me a little about what you have going on!
I’m currently in two DND 5e campaigns.
The first one is a homebrew setting, but still pretty standard as far as DND settings go. All the usual races. My character is Velena Zausek, a level 3 half-drow draconic sorcerer. Her backstory is that her drow father escaped the Underdark when he was young, then he and her human mother went on to start a successful weaving business. One day a badly wounded man stumbled into their town and they gave him shelter, fully expecting him to die. But he miraculously recovered, and then he claimed to be a dragon in disguise. As thanks, he offered them a boon: He would ask his dragon god to bless their bloodline. Thinking he was just nuts, they accepted and thought nothing more of it… until Velena hit puberty and started growing scales and setting things on fire.
When she reached adulthood, Velena inherited the weaving business but was bored to tears by it, so she decided to set out to be an adventurer. She and her buddies just finished fighting some drow who were about to sacrifice people to perform a ritual, and I suspect we’ll try to figure out what their whole deal was as our next move.
Oh, and one of the party members is a draegloth (drow monster thingy) who took one look at Velena and decided she must be in charge lmao. Velena didn’t initially realize this, but upon figuring it out she is so uncomfortable with it. I’m loving roleplaying it.
The second campaign is set in the Old Margreve, though I believe the DM just borrowed the setting and isn’t planning on using any of the premade stuff otherwise. This campaign is newer, so I have less to say about it, but it seems really fun so far. Amusingly enough, we’re following what seem to be drow through the forest, so drow are possibly the bad guys in both my campaigns.
My character is a Tabaxi swashbuckler rogue named Wind on Water. He just hit 4th level, and if anyone has any suggestions for feats, that would be appreciated. (I already have Alert.) He doesn’t have as much of a backstory as Velena, but he grew up dirt poor in a big city and is adventuring to make money for himself and his brother. He and one of the other PCs are con men who were hiding out from their last heist when they got roped into this adventure. Their game was that his companion would steal from nobles, then Wind would “catch” him and turn him in for a price before freeing him. Kind of like The Good, The Bad, and The Ugly, if you’ve seen that.
Both Velena and Wind are a blast to play, but for very different reasons. Velena is my first DND character, so she’s a lot like me because I figured that would be easier to roleplay. With Wind, I wanted to try something harder, so he’s not much like me at all.
But enough about my bullshit. Tell me about your bullshit!
I’m GMing an Abomination Vaults campaign for Pathfinder 2e. Players are level 8 and coming close to the climax of book 2 of 3! We had to cancel last week so I’m looking forward to playing again.
After running in a, at this point, well established home brew world for well over 5 years in Pathfinder 1E, I switched over to 2E and began crafting a new world to indulge in my love of grimdark fantasy at the request of a player. Said player then had life happen, and left the game, which brought a chuckle.
That being said, I after years of reluctance to switch systems, I am enjoying running in 2E. Combine that with switching from running on Roll20 to FoundryVTT, my experience as a GM has skyrocketed.
The concept for the new world is, what happened when the heros failed? The world had a cataclysmic magic disaster, resulting in most people hiding underground for over a thousand years. In the last few centuries, the reclamation of the surface has begun. I use modified Manga Wellspring rules outside of established cities/towns, utilizing the concept of flipping a coin in magic fallout areas from Terry Pratchett’s Discworld.
My players have expressed that they are enjoying things so far, and I can’t wait to see what they do when they get out of their current situation (first real job, which has led them to a ruin) and things really kick into gear. :D
Unfortunately my group has been hit or miss the past few weeks, sometimes we hang but just don’t play DND. Our schenanigans have somehow found their way into space and on our last excursion, our party was following a lead on a volatile new fuel source that had a side effect of turning people into these weird slaad blob creatures. We were in stealth mode trying to pursue an enemy ship before it reached some massive star destroyer sized vessel… We ended last session with the dm heavily implying that we were gonna get caught in a tractor beam
I’m playing a wizard half goblin in a homebrew campaign named Gobble Snart, Son of Snoggle Snart. He’s the son of my last character (Snoggle) who was a pigman who had a thing for goblin women. So he’s half pigman, half goblin. He’s food motivated and about as rowdy and unpolite as one can be. So the party was going to turn me in to the police (on murder charges) but I lit their hotel on fire and dipped. I’m tailing the party eating their food scraps now. Next session I plan to either eat the player who’s a fairy in the night or try to ally with the big bad guy and make a new character, Wondle Snart the half gnome (Gobble’s daughter). Since Gobble went out for milk and never came back.
I haven’t played a TTRPG in a very long time. I’d like to try to find the time to learn roll20 and invite some people to play Pathfinder there. I bought a copy of Abomination Vaults a while ago.
I’ve been DMing a Scum and Villainy campaign, a space opera based on the Forged in the Dark family of games.
My group has been playing a few different systems together for a couple years now and this might be the most fun we’ve had. They get to cruise around space stealing, smuggling and generally being a bunch of scallywags. The campaign setting is a really solid base that I’ve been building on top of and I have so many ideas for things I want to try.
I’m jealous of your 5E campaigns. My D&D group I play with has been on hiatus this summer so I haven’t gotten to play much this year but I’m hoping we can start up something soon.
Azalad the Black was born to a powerful hobgoblin warlord, but due to an inherited disease from his mother he was crippled. Azalads father only wanted a son to inherit his position, so Azalad was mostly neglected. Due to his condition, Azalad would spend most of his life studying and reading, and quickly became a devoted follower of Bane, and an accomplished necromancer. After attaining enough power, Azalad killed his father as part of a magic ritual that sapped his father’s vitality, curing his condition. Azalad now travels the realms as a necromancer for hire. His black iron armor, forged from scraps mined from the armor of Bane himself, has led to him earning the title of The Black.
He’s become the unofficial party leader. Although the rest of the party is mostly good alingned, they realize that Azalads tactics get the job done, despite how cruel he can be.
He is a Necromancer with the Death Knight subclass (from Valdas Spire of Secrets, a third party book).
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