nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoThis Fallout New Vegas Mod introduces an infinite number of dynamically generated questswww.dsogaming.comexternal-linkmessage-square20fedilinkarrow-up1136arrow-down18
arrow-up1128arrow-down1external-linkThis Fallout New Vegas Mod introduces an infinite number of dynamically generated questswww.dsogaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square20fedilink
minus-squareredcalcium@lemmy.institutelinkfedilinkEnglisharrow-up12·2 years agoDynamically generated quests can be fun if it’s diverse enough so you don’t notice repeating pattern on the quests. Once you start noticing the repeating pattern it stopped being fun.
minus-squareCJOtheReal@ani.sociallinkfedilinkEnglisharrow-up2·2 years agoKill supermutants with comically small arms but enormous heads (they shoot with guns in their mouths) Bring: comically small arm 8 and comically large head 4 to [npc]
minus-squarewhereBeWaldo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·2 years agoI have never seen dynamically generated quests that you don’t recognise the pattern after 1-1.5 hours at most
Dynamically generated quests can be fun if it’s diverse enough so you don’t notice repeating pattern on the quests. Once you start noticing the repeating pattern it stopped being fun.
Kill supermutants with comically small arms but enormous heads (they shoot with guns in their mouths)
Bring: comically small arm 8 and comically large head 4 to [npc]
I have never seen dynamically generated quests that you don’t recognise the pattern after 1-1.5 hours at most