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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • People think emulator protections in the law are stronger than they really are. Sony vs Connectix made emulation legal, but it wasn’t heard by the supreme court. PS1 games weren’t encrypted and relied on other methods like disc wobble to prevent piracy…so without proactively violating any measures you could just not include that check in your competing emulator and play retail discs without breaking any laws.

    In steps the DMCA anti-circumvention laws for bypassing video game / console encryption measures, which is an even bigger untested minefield without precedent in favor of emulation. And since games are default encrypted on new consoles and arguably not subject to exemption (at least while still supported) it really might be a disaster to fight it.

    Nintendo is a dick but it’s not in our interest or theirs to really push the boundary on the status quo. The get to slap suit whatever they want taken down, we get to play the emulation hydra game where it’s still legally grey.



  • I think “cause” is a little bit of a strong word here unless there are studies I haven’t seen. The studies I’ve read are about correlation between simulated gambling and problem gambling. A child who spends a lot of time on simulated casino games is more likely to problematic gamble as an adult - but that’s not a causal link. The child could like the simulated gambling and real gambling because they were already predisposed to gambling in general.

    The problem with loot boxes and micro-transactions tied to chance is they let kids actually problematic gamble. And this lootbox/real world money style of gambling is also correlated with problematic gambling in adulthood yet they’re being left at mature instead of 18+. It really doesn’t make sense treating simulated only gambling harsher.



  • While I’m happy they’re doing something, they got it backwards. In my opinion games that have simulated gambling but don’t take any real world money should be mature (age 15 suggested) or even unregulated, and games that have real world money that control an element of chance should be 18+ (legally required).

    Here’s some games/series that would be 18+ if released under this law: Pokemon Red and Blue, Ni No Kuni, Knights of the Old Republic, Witcher, Yakuza, Fallout New Vegas, Dragon Quest, Final Fantasy, Fable, Mass Effect, Jade Empire, many more.

    Simulated gambling isn’t really a problem it’s the real world money tied to elements of chance that’s the problem.



  • Now that the Steam Deck and linux gaming has found some success I really hope Valve or someone else revisits the home console market with a similar approach.

    You couldn’t really build a PC for the same price as a PS5 with the same performance unless you’re buying used parts in most places but that’s not because Sony is selling consoles at a loss right now like the olden days. A large system integrator like Valve (or xbox if they want to change their formula) could offer similar perf/price without all the downsides of these locked down consoles.







  • It’s important to note how we got here. In old English man just meant human. Wereman meant male and wifman meant female. Over time that “were” prefix got dropped and man now means male but the ambiguous meaning of humankind stuck around. In fact “human” comes from old french “of man”, again the non-gendered use of the word man.

    The point is to fix all these problems we just have to bring back the “were”. The progressive werewolves are way ahead of us on this issue.