totally understandable, they’re so close in controls, but so completely different in gameplay and pacing.
totally understandable, they’re so close in controls, but so completely different in gameplay and pacing.
Ahh, for some folks, MOBAs are RTS games with the worst bits taken out!
As soon as I saw it’s locked at 30fps, it immediately killed any amount of interest I had in playing it. All the power to people who can stomach action games at what feels like a slide-deck input response.
I think Celeste is designed to be a super narrow experience - pure platforming. I found it pretty pleasant, but not what I’m generally looking to play. I personally don’t think it’s overhyped - the platforming design and movement is really very excellent. Having said that, not my cup of tea either.
it’s dark souls 2, so there must be 2 of everything!
just kind of the nature of the genre for a lot of bands
I think I’m in agreement here, just a matter of phrasing it. It’s very easy for a metal band to think they’re stepping off genre in the albums they’re making if they’re a pioneer of some sort of subgenre (I think the most prominent example for me is Kamelot). So many of them end up making three or four mediocre albums that could have just been collapsed into one good one.
I also notice that some genres end up having really well defined ‘tropes’ that get established and then beat to death over a number of years. If you’ve ever listened to a band like Amaranthe, truly the Nickelback of power metal. They have like 5 albums and I can’t tell which song is from where. Not to say that they’re bad albums, or unlistenable, just kind of blurs together in a pleasant blob.
In comparison, Ghost really changed up their sound. They started off kind of like different Megadeth with a lot more theatrics (which is wild to think about), and now they’re ABBA with distorted guitars… and more theatrics.
Pulling up something from punk(ish) land, Streetlight drops albums so rarely, and they’re perfect shiny jewels every time. Not always totally fresh, but always putting a new twist on the last one.
A lot of metal acts tend to be scared of veering off from their niche subgenre, so they end up making albums that sounds like mashups of their earlier albums.
They have one song and boy are they going to milk it
It used to be pretty meaningful when autocomplete was not as powerful as it is today. Only very serious emacs users could achieve fast and flexible static completion before LSP forced everyone to step up their game.
Now that everybody and their grandparents have LSP available (or even more powerful tools if you’re using Very Professional IDEs), it’s not nearly as much of an issue, just hit tab and never type close brackets again.
It’s not that folks are averse to writing code, it’s more-so averse to actually typing out a shitton of boilerplate and feeling the slog until you actually get to the juicy bits where you have to think.
I think beehaw is intentionally not moderated and controlled as a reddit replacement. There are lots of people who are looking for a reddit replacement - beehaw cannot be that for them. Some people get frustrated and speak out, some of them accept it, some choose to move on. The way lemmy works is also fundamentally different from reddit, some lemmy instances look to replace reddit by federating with everything, and that’s totally okay. Beehaw does not do that for moderator and community health.
Hey, sounds like you’re doing a good job already! One thing I want to add is to establish a boundary for the three different relationships you’ll have with your coworker - mentor, personal, and working. You don’t necessarily need to be explicit with him about it, but you should have a pretty clear idea where the lines are for yourself. This is so that you can be aware of when you need to be a mentor, when you should be a boss, or when you should just be another human. Of course those boundaries will change over time, so it’s good to re-evaluate every once in a while.
It’s also good to remember that at the end of the day, you can’t actually change how your coworker behaves - it is up to him to make the choice to not say shitty things, be kind, and do good.
I’m literally sending an email to help@saveincels.org as I type this, while calling the incel hotline, and writing a letter to The Incel Whisperer at 42069 Incel Therapy Rd.
If camping is a problem, it’s almost always a system issue.
I can’t think of a story focused game that fits any of these points… has OP played many story driven games before?
The actual idea of crypto is reaaallly cool: a decentralized trust system that enables incredibly difficult to fake transactions and records without the need for a trusted third party.
Unfortunately a lot of the implementations relied on ‘capital’ as the proof of trust - GPU work (money) and number of controlled instances (money) are two big ones. Which really all led them down the path of ____coin which is fundamentally incompatible with the ideal of ‘no third party can govern trust’ because suddenly whichever party that has all the proof of trust is now the third party that can govern trust and approve transactions. Someone can own a ___coin.
Crypto could have been a decentralised system that can keep public records, documents, ideas, etc. - it can guarantee authorship and date if a user is willing to submit identity information. Lots of actually useful functions!
I think writing is worth picking up for sure. It can be quite fun for one, and also I feel that my time spent writing has made it easier for me to organise and sort through my thoughts.
how do you even start writting and what makes an idea worth writting, where do i even begin?
I seem to start by riffing off things I’ve absorbed and wanted to expand on - video games, songs, movies, pictures, other stories, etc. etc.
fanfic seems interesting but also cringe so im not too sure as i said also what is the point of writting fanfic.
Fanfic is cringe and I think that’s what I love about it: the premise is laid out so I can walk in as a reader knowing what to expect. A well written fic will then add enough spice to make it interesting and comforting all at once.
what is the point of writting fanfic.
I feel like the goal of most fanfics is to tell the story in a way that the author felt like it should have been told, either instead of or in addition to how the story was told in the source material.
That’s definitely something to consider. In my head ‘JRPG’ was used in the same vein as ‘manga’ and ‘anime’, where it’s used to group games that share a ton of stylistic choices. Stuff like being particularly plot-heavy, some sort of level progression system that leads to a grind, lots of secrets, intricate combat mechanics.
Didn’t realise there was baggage behind the term for some of the devs. I’m thinking the term ‘JRPG’ doesn’t mean what I think it means - perhaps for a lot of people it just lumps together all RPGs from Japan.
Hard for me to say. And to be honest, it’s been a long time since I exclusively thought about RPGs as a ‘RPG’ vs ‘JRPG’ kind of deal so the term actually hasn’t popped onto my radar unless I’m talking about squeenix/monolith/etc. games.
The fact that you didn’t find it fun is totally valid. BG3 is a very opinionated game that gets a huge number of things right for its target audience - the people who really enjoy CRPGs, branching paths, and choice driven gameplay. It does sound like that you’re really not into those things, so BG3 could never have been an excellent experience.
The games that you list are designed to be mostly linear experiences, so it was possible for the devs to make the core gameplay shine because they had time to really polish those systems and interactions. There was enough people and time to really tune RDR2’s gunplay, the horse riding, the hunting and tracking, and make the world feel organic.
BG3’s dev time was spent on tuning the combat encounters, tuning the class building options, and making sure the world (almost) always made sense. While baking in hundreds of stories about your companions, side characters, abusive store owners, and lost puppies. The game never holds your hand, only asks “here you are, this is what you’ve done, what do you do now?”. The amount of effort put into respecting the moment to moment choices made by the player is staggering.
The complexity in these systems in BG3 left preeetty clear issues with things that would otherwise have time to be polished out of a game before release (animation jank, visual bugs, pathing, pausing). For me, they were more like bumps in a very scenic road. But I hear you when you come in expecting a shiny polished RPG but there’s all these fourth wall breaking bits that kind of stall the whole show every like 5 minutes.
I think there’s enough nuance here to have both sides of the coin be true - it’s an absolute masterpiece for the players who enjoy the specific experience it offers, and it only makes sense to feel it’s overrated when you’re coming in expecting a cinematic or visceral experience.