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Joined 2 years ago
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Cake day: June 16th, 2023

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  • The thing about the corporation paying less taxes is a myth. The extra contribution you make counts as revenue in their books, and that revenue is then offset as a donation, making no overall difference to their tax benefits.

    That said, it does help them in other ways, mostly around marketing. They can then say they’ve made a massive amount of charitable contributions, when really it was their customers that did so.

    As others have said, by making that donation at the checkout, you haven’t really made an informed decision about whether the charity is one you would donate to otherwise, so if that’s important to you you should stop doing so.

    The way I look at it, if you are going to make a conscious decision to donate to charities you support, there’s no real reason to round up at the checkout. But if you aren’t really going to be donating otherwise and you’re not struggling financially, you may as well make that small contribution at the checkout.







  • I think the major difference between the two is that in video games, the cost of the loot boxes is deliberately obfuscated through the use of whatever single-use currency the publisher has dreamed up, and made worse by the fact that the currency is only purchasable in select denominations, meaning you’re always spending more than you’re going to use.

    You’re not wrong that there are plenty of examples of physical “loot boxes” marketed at children, but at least with those you know exactly how much it costs straight up.

    I wish our government would look into the actual predatory practices that these publishers are using in these games, but this is a good first step. At least the EU is looking into it.







  • That’s an oversimplification. All works are derivative to some extent. There’s a huge difference between taking inspiration from something, to taking the characters and setting from something. Particularly if you’re intending to make a profit.

    If an author makes something that a large number of people enjoy, why shouldn’t they be able to make money off it for the rest of their life? Why exactly should an individual give up the rights to their creation simply so that someone else can use their characters and their worlds?

    To be clear, I’m talking solely on an individual level. I think the system we have where a corporation can own an idea is very broken. I’m also talking about this from a perspective of the world we currently live in. In an ideal world where money wasn’t the endgame for survival, ideas would flow more freely and nobody would need to care. But that’s not the world we live in.







  • Microsoft are no longer interested in selling consoles necessarily, otherwise they’d be holding stuff back from PC as well. They’re interested in getting people into their ecosystem through Game Pass.

    And while I agree with you that Sony and Nintendo have used plenty of anti-consumer practices, Microsoft has also done so in the past and I think the only reason they’ve been more pro-consumer of late is because they’ve been the underdog for a long time now. I would be anticipating a change in their behaviour the more people they get to subscribe to Game Pass, and this Activision-Blizzard deal is a huge step towards that.