Was developed in Prague through the war, just an fyi
Was developed in Prague through the war, just an fyi
Also the save feature was super cool!.. until you had to do it like 100 times. Liked the Mr handys or whatever they were called a lot though, hope we see more of them!
Three issues that come to mind from when I played:
The gun… if you ever played right at the beginning with the people you could take down that drop their guns… that you’re not allowed to touch because I guess they’ve got cooties or something, really broke the tension & was the first introduction.
The length made me disconnect with the story, to the point a didn’t care at all about anyone, was sad Bout the Scottish guy but by the end I felt I could very easily have dropped the game & been fine, I can’t even remember how it ended.
The ai, as others have mentioned, was somewhat prone to breaking. For me it was the opposite issue to others & I guess (in part wanting the game to reach its conclusion) my own fault. I found that when the alien does its intro animation to tell you it’s in the area (the music would also join in) you’d be locked in place for a small portion of it but then I guess they freed up your controls to go hide, like some game of alien hide & seek & the alien is counting. Instead force whenever this happened I’d just b-line sprint to whereever I needed to go. So by the time the alien was free from its forces animation I was long gone & the ai didn’t really know how to handle that & would scramble to do something.
Overall I liked the game & would love something shorter, maybe based around the new movie or just completely removed from the movies so the game doesn’t live in the shadow of any movie.
Do you mean Volodymyr Anatoliyovych Yezhov? He’ll of a brave man, worked for the original GSC until 2007 then it dissolved in 2011 & relaunched in 2014