Very useful graph. I don’t think there was much human oversight here. It would have cost about nothing to at least generate another image.
Very useful graph. I don’t think there was much human oversight here. It would have cost about nothing to at least generate another image.
Did they even go as thin again after getting burned by the bending one?
So people are asking LLMs to come up with a problem that they can then file?
And the client is actually good, too.
Oh, I thought they’re ubisoft offerings and not users reselling.
It does tell something about the company selling them.
Thought it’s probably fine after reading the title, but this shit isn’t fine. What the fuck.
Brain clot inducing labeling job here
I tried taking the whole charging port out and going at it with a little brush, no improvement.
Try the toothpick or something stronger than a brush anyway. I have used a toothpick and a sewing needle to dig the compacted lint out.
Well yeah, but it might as well be their own in-house emulator.
It’s a weird assumption. Like I said, emulation for backward compatibility is common.
Nintendo has some serious emulation experts for building products, but this setup rigged by some museum staff could be anything.
Do they always just wait for some random strangers to implement an emulator for them?
Waiting? There is zero chance availability is an issue. There are many ready to go snes emulators for windows out there.
I guess people are assuming it runs whatever third party emulator. It was at least how I first imagined it.
If that’s the case, it’s in my opinion very embarrassing: attempting to profit from stuff made by the community they act extremely hostile towards.
If not, I guess it’s just mildly embarrassing that they have a poorly concealed windows machine taking away from the immersion.
Not the vrm looking things, but the red spots. It looks diseased.
Why did the ai fill the board with pimples?
it often means having to run the game twice on the same machine.
Not quite that much. A sane game would run all players in the same simulation, assuming they’re in the same map. Multiple cameras would increase the amount of stuff drawn on screen, but at least the amount of pixels to calculate stays same, which helps a lot.
I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.
How do you get that order with only two threads?
I’m sure they at least learned to not call it Switch U