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Joined 2 years ago
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Cake day: June 25th, 2023

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  • I was extremely active on it until lightfall.

    The way they added story “filler”, the nonsensical scenario, the fomo/mandatory grind as well as the “you have to pay for everything” finally pushed me over the edge of my rabbid “I need to play” and completionist tendency. It was the last straw.

    I’m gland I left because it’s when shit started e to hit the fan:

    • they started to make you pay for a lot of thing that was previously included in the expansions (dungeons, raid,…).
    • They started to fire their (highly talented) staff en masse.
    • FOMO was getting out of control indeed.
    • You could feel the greed out of most of the decisions.
    • Vaulting content (why???)

    Shame because

    • it was of the best shooting/power gameplay out there. The art and design was incredibly.
    • The lore was deepd and with a lot of “hidden” link darksoul style (even if it’d be easy to argue it was just obscure and writer had no idea what they were doing)
    • The sci/fantasy mix was working very well and for me is still unique so far.

    I might give it a go again, but it’ll not be the same without my old clan.











  • Same for me, started playing D2 at launch (No console sir wasn’t able to play D1). PvE only, PvP when cheese was possible.

    Loved the game, the story, the great gameplay and shoot/power feeling.

    Stayed in for years but, in indsight I played more and more because I felt I needed to instead of wanted to.

    They started vaulting content with shitty excuses, made the game very hard for new players (best way to kill it long term), added monetisation and FOMO left and right.

    FOMO finally burned me out before lightfall. Didn’t preco and that was the smart thing to do. This extension was simply scandalous: rushed, very poorly written, bad characters (and there wasn’t that much of them). It was hastly put together to be able to push final shape and it felt. Quite there and then.

    On one hand I’m happy I stopped giving money to a Company that clearly didn’t give a fuck to both its players and employees.

    On another hand it’s a shame because the game was good, art direction incredible, story - even if sometime badly narrated and complicated- was deep and great.

    Edit: ah gambit was great, especially with a full team.