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Joined 2 years ago
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Cake day: August 26th, 2023

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  • It can be useful to get worked up about things. Rather than dwell on something it can be cathartic to play into your emotions in the moment and let them release themselves, and practicing this allows you to do it internally with a straight face.

    If you forgot something you were just thinking about a few minutes ago try thinking about what you were thinking about before that, it might activate the same train of thought. It’s like thinking about what you were doing before you set your keys down rather than where you put your keys.







  • To me it mostly comes down to just three things that give the roguelike experience. There needs to be permadeath, there needs to be some kind of clock (traditionally hunger) that encourages messy solutions and exploration, and the player needs a lot of tools (inventory) to be able to come up with creative solutions to problems. A lot of these action roguelikes are mostly lacking in giving the player a lot of tools and encouraging them to experiment, they are a lot more like build slot machines that are mostly about good physical execution and understanding basic synergies. These games are still fun but not really the same vibe as a classic roguelike. But a realtime roguelike can be done, I’d argue Barony is just that.










  • I didn’t think it was a choreographed publicity stunt. I just know Altman has used AI fear in the past to keep people from asking rational questions like “What can this actually do?” He obviously stands to gain from people thinking they are on the verge of agi. And someone looking for a new job in the field also has to gain from it.

    As for the software thing, if it’s done by someone it won’t be openai and megacorporations following in its footsteps. They seem insistent at throwing more data (of diminishing quality) and more compute (an impractical amount) at the same style of models hoping they’ll reach some kind of tipping point.