Sourdough with chunky peanut butter, ground mustard, and aioli.
Sourdough with chunky peanut butter, ground mustard, and aioli.
Katana Zero
Celeste
Cuphead
Opus Magnum
Call me crazy but I mess my fries up and eat them with a fork.
I wouldn’t judge a book by its cover. Following aesthetic trends is just being savvy, it’s not necessarily compensating for something.
Dicey Dungeons and Wingspan.
Once I started using Lemmy I never touched Reddit again. So I guess Lemmy.
YES
At least if we go off the Lemmy definition. I don’t self identify.
I didn’t think it was a choreographed publicity stunt. I just know Altman has used AI fear in the past to keep people from asking rational questions like “What can this actually do?” He obviously stands to gain from people thinking they are on the verge of agi. And someone looking for a new job in the field also has to gain from it.
As for the software thing, if it’s done by someone it won’t be openai and megacorporations following in its footsteps. They seem insistent at throwing more data (of diminishing quality) and more compute (an impractical amount) at the same style of models hoping they’ll reach some kind of tipping point.
This fear mongering is just beneficial to Altman. If his product is powerful enough to be a threat to humanity then it is also powerful enough to be capable of many useful things, things it has not proven itself to be capable of. Ironically spreading fear about its capabilities will likely raise investment, so if you actually are afraid of openai somehow arriving at agi that is dangerous then you should really be trying to convince people of its lack of real utility.
You’re kinda being toxic right now by purposefully misconstruing what I said so you can hit me with a cheap comeback.
Nobody is forced with a gun to play a game with a toxic community either, does that mean it’s not worth complaining about? Perhaps the article should mention the supposed tradeoffs required to police such a community. I say supposed because I’ve played far less toxic games than Vallorant and League that don’t require such invasive software. Perhaps Riot should do some introspection and ask why the games they make foster such bad behavior instead of harming nontoxic players with their policing methods.
It’s relevant because the article acts like strictness is a unimodal thing. Riot decides how far they want to push it and some people will fall on one side and believe chat is overly sanitized while others will fall on the opposite side and believe that chat is overly toxic.
This makes it sound like the only reason someone could take issue with Riot being zealous with their policing is because that person wants to see these toxic behaviors in their game. The article quickly mentions hardware bans like they are magic, even though something like harder to spoof hardware is one of the reasons Riot would give for requiring invasive software.
And similar to how I won’t accept a game requiring such invasive measures I also won’t accept an article glossing over these things. Just like there are many players who see no problem with toxic behavior there are also many players who don’t see any problem with Riot’s measures or are simply uninformed, and the article should be more informative.
I’m all for banning toxic players and cheaters, but the fact that they make you install a rootkit on your system to enable this is too much.
You are paying for way more than the sum of the parts when you order a cocktail, I’m not really sure why you’d suddenly be concerned about doing so when it comes to a mocktail.
You could probably just output OBS to a virtual webcam and just do a regular video call over Discord.
Vegetarianism (or in his case pescetarianism) is not inherently reductionarian, so him saying he’s become much more vegetarian isn’t really meaningful without knowing how much of that land based meat was replaced with fish and cheese. Dairy comes from cattle or other ruminants, just like red meat. Fishing is ravaging the seas like agriculture is ravaging the land.
To me it mostly comes down to just three things that give the roguelike experience. There needs to be permadeath, there needs to be some kind of clock (traditionally hunger) that encourages messy solutions and exploration, and the player needs a lot of tools (inventory) to be able to come up with creative solutions to problems. A lot of these action roguelikes are mostly lacking in giving the player a lot of tools and encouraging them to experiment, they are a lot more like build slot machines that are mostly about good physical execution and understanding basic synergies. These games are still fun but not really the same vibe as a classic roguelike. But a realtime roguelike can be done, I’d argue Barony is just that.