• 0 Posts
  • 222 Comments
Joined 2 years ago
cake
Cake day: June 13th, 2023

help-circle











  • Kinda meh list. No mobas, either LoL or Dota2. No racing games, NFS underground or NFS Most wanted should be on that list. Not even the OG Modern Warfare which should 100% be on any top 100 games of all time list. Too many games that were released in the last 5 years.

    And it’s not like the list is that stacked you couldn’t fit those games in. Dave the diver? Really? I enjoyed Dave the Diver but I’d put Fez higher than Dave the Diver. Ghosts of Tsushima? Even they themselves say that game does nothing revolutionary or unique. You could throw out either Morrowind or Skyrim because they 90% overlap. Armored Core is there only because they love From. I love From but I don’t think that fits the 100 and I think Sekiro barely fits. I think you can also throw out Prey (2017) because you already have Deus Ex and the latter has been far more influential.

    And no Terraria? I’m just going to stop. The more I think about the list the angrier I get about how bad that list is.


  • I don’t mean less casual in that sense. I actually had 3 main points in mind that make satisfactory more casual.

    First are the aliens. The evolution and pollution doesn’t stop which means in a way you are fighting against time. If you don’t keep up with it the aliens will attack and destroy your base. I know they can be turned off but the game is designed with their attacks in mind and you’re skipping entire production lines if you turn them off.

    The second reason is factory building. I think the extra dimension in Satisfactory makes factory building much easier. If you run out of space horizontally, build up. In Factorio you better plan out how big your factory is going to be because if you run out of space you’re probably going to start spaghettifying your factory or you need to start tearing down parts of your factory to make more space. In my current satisfactory factory I just built a whole new level ontop of my old factory because I couldn’t be bothered to clean it up.

    And the last point goes together with the previous point. You have so many things you need to produce. The entire belt production thing for example. If you want express belts you need to build the fast belts which needs the basic belts. If you want express splitters you’re going to have to build the fast splitter, which needs the basic splitter which requires basic belts. Meanwhile in Satisfactory if you want a faster belt you just need the new material for the belt. Factorio production pipelines are like a deep well while Satisfactory production lines are more like a wide puddle (that only towards the very end can go deep, like ficsonium fuel rods). Satisfactory has overall a wider variety of things to produce (if we exclude the tiered items in Factorio), but they’re much less dependent on each other. For example if your industrial beam production isn’t at peak performance that not going to stop you from getting the higher tier belts because they need aluminum which are built from a completely different raw material. Solve aluminum production and you get new belts. Compare that to Factorio where, lets say you want to start using express belts but you’ve been kinda winging your belt production. Well first you need to fix your fast belt production, which then means you need to fix your basic belt production which means you need to fix your iron production which means you have to scale up your iron mining.

    The factory can grow over your head but Satisfactory still has easier production pipelines, easier factory planning and you can take however long you want to figure out how to build your factory. To me all of those things indicate that Satisfactory is a more casual experience.



  • But why? As the lead designer in the article states, if the game is good who cares what engine they’re using. The creation engine isn’t holding Bethesda back. Just imagine if Starfield had released on Unreal instead of Creation engine? Would fewer loading screens and better facial animations have saved Starfield? I don’t think so. The engine was not the issue with Starfield, the piss poor game design was the issue. Unreal engine isn’t going to solve boring perks, boring quests and a bland world.

    If TES6 comes out on creation engine 2 or 3 or whatever, and it’s the next big thing like Skyrim, nobody is going to give a shit that it’s the same engine. People might actually be angry if it’s not on the Creation engine because that would mean modding is going to take a huge hit. Every current Bethesda game modder would have to learn how to mod Unreal engine and I can near guarantee it’s going to be a lot harder than modding Creation engine.






  • But that’s on Nintendo. For those people the game doesn’t cost $70, it costs $200+ even if they buy a used Switch lite. Nintendo is deliberately leveraging their games to make people buy their console when those people just want to buy the game.

    They want to have their cake and eat it too, and that is most likely one of the biggest reasons people pirated TOTK.