I think it was S3 Virge. Remember playing Tomb Raider with smooth textures.
I think it was S3 Virge. Remember playing Tomb Raider with smooth textures.
Can’t stop playing Balatro since picking it up. There’s so many achievements to do. Even finished Jokerless challenge, took about month.
Otherwise Factorio, of course.
YAML for human-written files, JSON for back-to-front and protobuf for back-to-back. XML is an abomination.
Martha is Dead. A tragic and frightening story. Heed to the warnings they give at the start, tho. My wife literally got sick from playing it. No other game or movie has touched me that deep.
Gopher, the Go language mascot mixed in with Rust language mascot.
From my understanding, devs could detect such cheats like cooldownless stratagems or obtaining phantom samples server-side without the need of anti-cheat. It’s the FPS mechanics cheats that are hard to catch.
Probably they are relying on their anticheat too much.
That boils down to maps. With a few helper functions it’s not a big deal. I can’t remember when I needed to unmarshal JSON into map last time, tho.
I’ve already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I’m not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that’s just a lack of 3rd party libs, specifically native graphics support.
As for other languages, I can’t justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.
Vim is the program that can beep and ruin files.
I’ve noticed significant performance degradation in World of Warcraft and League of Legends. Used Lutrix to start them. FPS in those games visually dropped to 3-5. While on Windows there was smooth 60+ frames. I’ve tried that about 3 or 4 years ago.
I’m using Linux for work. At home, I have Windows on my desktop, I mainly use it to play games.
One day I’ve tried to move to Linux for my home system, but it came out that games work slower because of DirectX adaptation layer. And most of the games can only work with DX.
I have to add that GPL licenses would hardly change the intention of creators of software not to publish their source code, instead limiting what libraries they can use and open possibility to sue for a fragments of code that could originate from GPL licensed repositories.
Not everyone writes open source. Let’s put the reasons aside, but GPL stuff is unusable outside of open source. MIT and Apache are the licenses that make code really free.
Diablo 2. Heroes of Might & Magic 3 coming next.
I might have more hours @ World of Warcraft, but that’s outright drug and wasn’t played for most of time voluntarily.
Very yes. But GPL license, while inteded to make IT world better, still makes life harder for common developers.
Can’t agree more. Blender is very solid 3D editor software with a lot of features for creating 3D models and scenes, whereas other software of such level of functionality is very expensive. I’m no way a professional 3D modeller, but I am very grateful for enthusiasts behind Blender to make it possible for random people to even touch the world of 3D modelling, not even speaking about to create quality assets for their pet projects.
Computer games are no worse than hunting, board games, social game, or sports. It’s a kind of activity, which keeps your brain engaged, and some games also test your reaction. It’s a formiddable hobby, no worse than the others.