• 3 Posts
  • 343 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • Really depends on what you consider grinding.

    Pretty much all MMOs or PVEs have you grinding for gear (helldivers 2 I don’t feel is grindy in comparison, but some do)

    Survival games like ark, valheim, etc… Have you grinding for bases and the next section of the game

    Pretty much all PvP games (CS2, valorant, apex, starcraft, Rocket league, etc…) have you grinding out muscle memory skills

    The antithesis to these are instance-based games where at max you grind aesthetic gimmicks, but in single player games they don’t have those like REPO where you always reset and fall guys where it is minigame based

    The problem with these games is since you don’t have a “reward for work” (grinding), people get bored of them.











  • Read and think critically. It is all arbitrary. If we cut off people at 18 or 24, why shouldn’t we cut them off at 50? There is scientific evidence both ways.

    Not to mention that IQ is pretty much a farce and completely biased by certain types of education and only measures a small subset of human brain function, The cutoff would also be completely arbitrary.

    Not everything is a personal indictment on you or your beliefs.



  • That is a quite popular opinion judging by the votes. I think they function quite differently, and are useful for different things, which might be more unpopular.

    BSD and MIT are more like “public domain” or “creative commons” licenses. Some people genuinely just don’t care and want literally anyone to use their work.

    Libraries, languages, APIs, OS’s, etc… Work well because they have mass adoption. They have mass adoption (often) because people get the freedom to use them during their paid time. Companies are exploitative and evil, but often their dev and engineer employees aren’t.

    Copy left licenses (GPL, AGPL, CERN-OHL-S to not forget about open source hardware) really shine for end products like hardware, applications, hosted software, games, etc… Where you want to preserve a “unique” end product against theft, exploitation, and commercialization, and really care about having not everyone be able to do whatever they want.




  • Dropping instead of blocking might technically be better because it wastes a bit more bot time and they see it as “it doesn’t exist” rather than an obsticle to try exploits on. Not sure if that is true though.

    For me:

    • ssh server only with keys

    • absolutely no ssh forwarding, only available to local network via firewall rules

    • docker socket proxy for everything that needs socket access

    • drop non-used ports, limit IPs for local-only services (e.g. paperless)

    • crowdsec on traefik for the rest (sadly it blocks my VPN IPs also)

    • Authelia over everything that doesn’t break the native apps (jellyfin and home assistant are the two that it breaks so far, and HA was very intermittent so I made a separate authelia rule and mobile DNS entry for slightly reduced rules)

    • proper umask rules on all docker directories (or as much as possible)

    • main drive FDE with a separate boot drive with FDE keyfile on a dongle that is removed except for updates and booting to make snatch-and-grabs useless and compromising bootloader impractical

    • full disk encryption with passworded data drives, so even if a smash and grab happens when I leave the dongle in, the sensitive data is still encrypted and the keys aren’t in memory (makes a startup script with a password needed, so no automated startups for me)

    For more info, I followed a lot of stuff on: https://github.com/imthenachoman/How-To-Secure-A-Linux-Server