• 3 Posts
  • 51 Comments
Joined 2 years ago
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Cake day: June 30th, 2023

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  • I disagree with the other person, rsync + ssh is faster even in my own benchmarks. But samba is plenty fast enough these days, I can easily have it max out my gigabit network so I don’t need anything faster. So for me (and I would guess the majority of people) speed really isn’t a concern anymore, so I use samba because it’s easy to use and it makes sharing network folders to anything else a breeze.

    It’s like phones. Yeah technically the newest iPhone is faster than this years budget Samsung. But when’s the last time your phone was actually a bottleneck? (Unless you’re one of those people who play games, in which case, actually please respond cause I could use some really nice idle city builders for my phone pls)





  • Yeah I am using yt-dlp to download the music, and I can set that on a cronjob no problem.

    I am specifically asking for better downloading (I don’t want just the raw YouTube title most of the time), album art, and ID3 tagging. But that beets.io thing looks super cool! I might integrate that into my existing python scripting instead of trying to build it all out myself













  • As far as I’m aware Skype does not support actual VOIP calling anymore, at least according to Microsoft and the couple forums i just skimmed through. But it’s been probably 10+ years since I’ve actually used it or interacted with anyone who used it haha

    And I was talking about static IPs, which are different. And at least in the US (in single family homes) its crazy unlikely that your router is behind any NAT. Unless you’re talking about CGNAT but anything short of a dedicated fiber run or dedicated wavelength (which are not options for residential people) you will be behind a CGNAT anyways. Even if you have a public IP.

    And, anecdotally. In the last 5-8 years I don’t think I’ve had any issues with NAT when hosting games, it’s just firewall rules or my public IP changed. But ymmv on that one when playing 22 year old games haha




  • I thought at some point they dropped all those and it’s just .net now?

    Edit: nope, you’re right. Here’s the explanation from Microsoft

    There are multiple variants of .NET, each supporting a different type of app. The reason for multiple variants is part historical, part technical.

    .NET implementations:

    .NET Framework – The original .NET. It provides access to the broad capabilities of Windows and Windows Server. It is actively supported, in maintenance. Mono – The original community and open source .NET. A cross-platform implementation of .NET Framework. Actively supported for Android, iOS, and WebAssembly. .NET (Core) – Modern .NET. A cross-platform and open source implementation of .NET, rethought for the cloud age while remaining significantly compatible with .NET Framework. Actively supported for Linux, macOS, and Windows.