The ai isn’t the biggest problem IMO, it’s the balancing of things. Even many easy early-game enemies are absolute bullet sponges and can kill you in 3-4 hits. The whole game right now is just finding ways to cheese every encounter, which doesn’t feel good.
And both buying stuff and repairing things is so ridiculously expensive that it’s impossible to keep up.
It feels like they didn’t do much playtesting of the actual game at all, more like they tested specific things in exclusivity.
How did you get it that wrong? Firstly, it’s not “a”, there’s several. Secondly, they’re tablespoons.
You somehow managed to be more wrong than OP, which is unbelievable.