You can be fired for what you say if it is linked back to you. That actually happens pretty regularly
You can be fired for what you say if it is linked back to you. That actually happens pretty regularly
A 10 hour day leaves me drained with no energy for anything after work
Even when it is not deterministic at a single event, it is at a group of events. I know that sounds contradictory, and there is probably a better way to word that, but for example - if quantum randomness means that you cannot predict where a specific particle will go each time you measure it, you can predict the distribution curve of where the particle will be if you measure it some arbitrarily large number of times.
In order to get 99.9% certainty, 1) you are saying you are willing to have one in a thousand death penalties against innocents, and 2) that requires a system made of people to do their job correctly 99.9% of the time. I dont think there is a job on earth that people in a large group can do that well.
How does one get a disposal number?
The analogy I tell people is that getting a look like that without using a specific program and requisite effort is like taking algebra 101 at a community college and expecting to get a PhD in math.
A lot of people are also just dumb. FOSS won’t fix dumb.
You can. Its on steam…
Sonos has pissed me off. After the latest update, the app cannot locate the speakers in any of my rooms. The TV speakers still work with a signal from the TV, but the speakers in all other rooms basically cannot be used.
I’ve factory reset them, set them up in the app, and as soon as that is done, they disappear from the app again.
They worked fine for years, then this bullshit. I’m researching a home theater setup that doesn’t use Sonos and am planning on selling it all once I’ve found replacements.
It feels like I don’t own the very expensive hardware that I have bought. I guess since they are software controlled, I really dont.
How do passwords get scraped?
Thanks, I’ll give this a shot in the coming week!
I also route everything through my pfsense firewall to mullvad VPN. I’ve been looking at various ways to access the internal network from the outside internet safely, and I’m a bit hesitant to open that hole just yet. Cloudflare tunnel seems like the easiest option but apparently they can see everything you put through the tunnel and I’m not real comfortable with that.
Does one need a dynamic dns to use wireguard to tunnel back in, or is there another way of ensuring you can connect to the correct location? Does the wireguard server run on docker?
I’m confused as to how outbound and inbound would be different. Would the traffic not go from the VPN endpoint to your device?
How do you do this? Are you playing with steam? Is there a reason to use wine over proton?
For a recommendation of an album that isn’t about love, but about a wizard seeking immortality, check out Hypercube Necrodimensions
It has been a busy few weeks, I haven’t had time to really troubleshoot this further until today.
I have managed to get it a bit further. It now says “failed to connect to hostname”, but Sunshine no longer closes when this occurs.
I have ensured that -moondeckbuddy settings.json contains correct sunshine_apps_filepath, registry_file_override, and steam_binary_override all point to the correct places -steam.sh is executable -in Sunshine -> applications -> command “/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream” is pointing to the correct place. I’ve included the “exec MoonDeckStream” but I’m not sure that is correct, still doesn’t work with or without it -Steam Deck says that both GameStream and Buddy are online and paired
I really have no idea what else I could be doing wrong. I don’t think it is a firewall rule or anything since I can get it to stream, just not with the moondeckbuddy.
I have sunshine/moonlight working well and reliably if I launch it from the Steam Deck desktop mode. It is just when I try Moondeckbuddy that it gives me issues. As soon as I launch the game on Steam Deck via the moonlight moondeckbuddy icon, the resolution changes on the main desktop so I know it is starting atleast. However, within a few seconds, I get “Error 1: Connection refused”. and Sunshine closes.
I have: -Ensured the MoonDeckBuddy AppImage is Executable and running (as given by moondeckbuddy being visible in the system tray, with an option to start on system startup) -Ensured Sunshine has the right command path (“/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream”) -Ensured that MoonDeck sees both Gamestream and Buddy as “online”, and that the MoonDeck options Host Selection screen shows Buddy as online
One thing I am a bit confused about: In this guide (https://github.com/FrogTheFrog/moondeck-buddy/wiki/Buddy-configuration), at the very bottom, it has a note for linux only steam binary override if using Steam from flatpack (which I am):
In case you’re using flatpak:
Create a file that you want to use as binary.
Set the contents to:
#!/bin/sh exec flatpak run com.valvesoftware.Steam “$@”
chmod +x <file>
Use the new file as Steam binary.
I am not sure where that file is supposed to go, what to name it, or what the filetype is supposed to be? Does it go in the same folder as the MoonDeckBuddy AppImage?
Also check out moondeckbuddy.
I’m having trouble getting it to work on my Linux install, but I’m super excited for when I do get it figured out!
If you wait until the very end, there is no guarantee that someone will let you in.
It is deterministic, it is just determined elsewhere.
If thread 1 is working on a task and needs the output of thread 2, it doesn’t know what the output is. Of you move the tasks from thread 2 back into thread 1, then you have eliminated the point of multi threading.