• 0 Posts
  • 170 Comments
Joined 10 months ago
cake
Cake day: March 8th, 2024

help-circle
  • It’s been an interesting full loop. The first rise of P2P file sharing was obviously much more convenient than the combination of broadcast TV and slow-to-release and expensive physical media and the legal fight against it proved pretty useless, beyond shutting down the most obvious for-profit services. Then streaming tipped the scale of convenience, where it was simpler and easier to have an affordable Netflix account than it was to dig through sketchy sites to seek out torrents and only find out later that half of them were actually gay porn.

    The history is well known, the question, I guess, is what the next loop around the enshittification path will look like. Are we always doomed to run in circles seeking the optimal experience or can we agree on what it is and deliver it in a somewhat stable fashion at some point?



  • We really don’t talk enough about how the worst rated game of the Tomb Raider reboot from the B studio for the series ended up being the default benchmark for gaming for the better part of a decade.

    Good for Eidos Monteal. Guardians of the Galaxy deserved better, too.


  • Sale is the only issue because you’re talking about an exclusive right to profit for something. You can already copy a thing at any point for free. That technology is trivial, we just don’t allow it as a general rule. You’re fantasizing about creating an exception based on a thing not being widely available to purchase. If the thing is free, then there is no exception because… well, the thing is free. It’s a valid distinction in that yeah, it’d allow people to retain some control over free licenses, but it still wouldn’t fix what happens to things that haven’t been commercialized yet or that aren’t commercialized constantly.

    TV shows that were aired once and aren’t available for purchase, private art that is not made freely available, one-off concerts or events, tools created for private use… there are so many things that would be severed from protections if that was the line.

    And just to frame what you’re arguing regarding price control: the outlandish scenario people are trying to prevent with the price control here is one where, to prevent losing copyright under the weird “access” rule, someone keeps a game up for sale somewhwere at an inflated price because they don’t want to sell it otherwise. That is not why meida goes out of print or gets delisted, for one thing, and price control wouldn’t impact it much, for another. I mean, Starfox 64 was 80 USD in 1997, so you could sell it for like 200 bucks now, which doesn’t seem like it fixes the entirely imaginary problem that idea was trying to solve.

    Meanwhile, what happens to all the games that depend on a server or that lose compatibility with modern platforms? Are you mandating people to sell iOS games that no longer work on modern phones? Movies in discontinued formats? Is Disney obligated to keep selling the VHS version of The Little Mermaid or to publish a new version of that cut? What about Star Wars, where the movie is actually different? What happens in scenarios like Apple removing the old 1080p cut of Alien and replacing it with a 4K that has different color grading that annoys purists? Are those the same thing or different? Can you take GTA San Andreas down if you sell the remaster?

    This is not “easy”, and it doesn’t work the way people here seem to think it works. You’re just working backwards from a specific example that annoys you and not considering the wider context.






  • No it couldn’t “easily” do that because legislation can’t predict every single time a product is going to be brought to market and make exceptions for every time a sales person comes up with a way to license or sell a thing.

    Laws work best when they are general principles that can be applied to a wide swath of scenarios via interpretation. People just look at a thing they don’t like and want laws to… you know, stop that kinda thing. But that’s not how it really works, at least when it’s working well. Even the current copyright is guilty of this to some extent, having been designed to effectively ensure that only the original author can profit from selling printed copies of their books and then being beaten into a bloody pulp by the realization that the content of a creative work and its medium are different things.

    But at least the core principle behind it was workable initially, the idea of tying copyright to something being available for sale is fundamentally a nonstarter. I mean, I sure hope if I write a story and don’t make it widely available until I sell it to an editor it doesn’t mean that anybody with a copy of it could just share it or sell it themselves just because I’m not making it available. That doesn’t seem like a great idea, fundamentally.


  • It is, very much, not “an easy one”. You’re describing a regulated market, which is what I said above. Housing is regulated aggressively almost everywhere, and the scheme you describe would require a centralized control over how much people are allowed to raise prices to match inflation for games.

    And, as mentioned many times already, it doesn’t work with microtransactions or free to play games and it incentivizes setting a very high launch price to work around the limitation of using launch pricing as a benchmark for a product’s entire lifetime.

    Also, no, I don’t think I’m misunderstanding what people are saying. It’s definitely not easy to tie “availability” to copyright protection. Which is why in the real world the way copyrights sometimes get extinguished has more to do with enforcement than availability. People ARE arguing that something being up for sale should be the trigger instead, but this is very hard to manage, very hard to trigger and doesn’t come even close to fitting all the ways things are marketed.

    I think this is a very, very hard problem to fix, but if you made me try, I’d argue that a deep reform should enable copyright exceptions regardless of whether something is up for sale. I don’t even know why people here are so fixated with that element. The exclusive right should not be about copying a thing, it should be about selling or profiting from a thing. Not copyright, but sale right.


  • If this thread is proving something is that policymaking is very difficult.

    That doesn’t work either, things don’t have a single price point in modern media, and it’d be easy to just do what some games are already doing where you give people early access for extra money and save yourself from being price locked later.

    Plus, how do you price out subscriptions and free to play games with MTX? Not every individual piece of media has a price, but a lot of dead media comes from broadcast, subscriptions and other nonstandard arrangements.

    You guys are too fixated in the scenario where publishers hike prices to retain copyright without actually distributing the content. It’s not as big of a loophole as you think and the idea of tying copyright to a thing being actively sold has bigger problems than that.



  • And you can, in fact, regulate market prices.

    But that doesn’t make it feasible or convenient. Is a 250 USD collector’s edition from Limited Run on a game that originally cost 15 bucks “fair and reasonable”? I mean, they sell. People buy them. People buy them even when the cheaper option is still available.

    Digital goods have wildly diverging prices. Laws take intent into account all the time, but how do you take intent into account on something that is agreed upon via supply and demand if your goal is to guarantee supply?

    People are being too simplistic here and assuming that things are either copyrighted or on the public domain, which is already not how this works. You don’t need to set a killswitch for public domain transition based on whether something is being monetized, just a fair scenario for unmonetized redistribution. If you make it so people sharing and privately copying things at their own cost is fine but selling is reserved for the copyright holder it doesn’t matter how the holder prices things. Plus that’s in practice already how we all operate anyway.



  • You’re missing the point, though. The concern copyright has isn’t the physical book. If we were operating on physical books we would be fine with 20th century copyright.

    The concern is the difference between the physical book and the contents of the book. You can make a book and send it off into the world as a physical object and have no new copies being printed while that book remains physically stocked in stores where you can go buy it.

    What happens to that book in the interim? Is it okay to republish the contents of the book?

    And yeah, sure, media that is constantly selling often has multiple prints. This scenario still happens when they stop making new prints, though, since some stock won’t have sold through. And plenty of media is made on limited runs, too. Monthly magazines, collector’s editions…

    Hell, what happens to movies once they are out of cinemas and not printed in physical media or available for streaming in your scenario? Do you give up copyright if there isn’t an overlap? That seems harsh. TV shows that are broadcast once live but not available on streaming or physical media until the season is over?

    Also, somebody below raises a great point: what happens to the copyright of things not commercialized by companies? If you make a picture and don’t sell it, does that mean I can use it? Sell it myself? Because people around here seem… not okay with that one.



  • I don’t think you need to put something in the public domain immediately. And obviously that would immediately destroy any protections for physical media (in that the moment a physical book is published and sold through it immediately becomes “not available for sale”).

    But you can make exceptions for free distribution that work both online and physically. Libraries existed long before the Internet did. You can enable private distribution of free copies without fully removing the right of the copyright holder to own an exclusive right to sell an item, which is fundamentally different than something being in the public domain.

    I’m fine with you being able to sell a copy of the Iliad but not one of Metal Gear Solid 4. That’s not to say putting a copy of Metal Gear Solid 4 up for download should be illegal.


  • It’s hard to get this right, but I do think the system needs fundamental reform.

    I think the principle that only the copyright holder is able to profit from the media for a period of time is pretty sound, although there are also questions about creatives having no say in the copyright of the things they create if they are working for a corporation, which I also think need adjustment.

    The real issue is what happens to other types of distribution. In practice, private non-profit use of media is already commonplace and bans aren’t particularly enforceable. And then there is the derivative use, that is inconsistently supported and held to weird, arbitrary standards created ad-hoc for a handful of big platforms.

    By the letter of the law, Google is by far the biggest pirate on the planet, it’s just so big that unwritten rules have been created about it and now effectively the global copyright law has more to do with Google’s detection algorithms than any kind of enforcement. We clearly need a better alternative.