I’ve never seen fresh vanilla! I have to ask… Can you eat them like green beans?
I’ve never seen fresh vanilla! I have to ask… Can you eat them like green beans?
Yeah it suddenly made sense why apps seem to always have new updates even when it’s something super basic that doesn’t need more features.
This isn’t an answer to your main question, but I recently learned that if you don’t release updates at your app for a couple years google deletes your app from the store (and your developer account if you only had one app). That’s a reason why some old apps disappear.
Someday this will be in a museum of cultural artifacts from this time period. What will the historians say about it?
I’ve never experienced a game that destroys time faster than this one, agreed. It also makes you sound completely unhinged to your partner when talking about what you just spent 6 hours doing.
I was very impressed by Gwent in that they managed to make a collectible card game that didn’t feel derivative of Magic. Not an easy feat.
Things like apkmirror are doing god’s work as far as I’m concerned. No problems with them at all.
+1 to this. And yes I’m extremely biased as a kid from Seattle.
I was really shocked at the speed of it. Very surreal experience.
Totally agreed on that. Sorry didn’t mean to derail the thread. I just thought someone might be interested to know about the automated stuff.
Sounds believable. We definitely didn’t download it so I couldn’t say for sure.
I learned when I released an unsuccessful mobile game a couple years ago that there are apparently automated piracy sites out there. I say that because we found a seemingly hacked version of the game on some sketchy app sites just a week after releasing it (and nobody knew about our game, so I highly doubt it was done by hand).
So excited for this game but definitely waiting a bit for things to get straightened out.
Oh I see. Sorry for the off-topic response then!
It’s a shame that multiplayer games really struggle with paid models these days. It heavily cut into a player base if things aren’t free to play. That kind of forces all but the biggest releases to turn to other monetization models in order to keep the base game free.
I think it’s tough with card games because they come from a physical form of lootboxes. Being expensive is kind of baked into their lineage. Collecting cards is a big part of the fun, and if you made it very easy to do I think it’s hard to say whether people would enjoy them as much.
I don’t play any collectible card games anymore because I don’t want to pay for it anymore, but there is something very entertaining about the model even if it’s easy to argue it’s a scummy business model by today’s standards.
I haven’t looked into this game beyond your description, but it does sound like a pretty weird model. Do you also have to pay for cards on top of that?
I remember kind of disliking the arena system in hearthstone because I liked the game mode a lot, but as a casual player it was really hard to get to play it much. I guess they wanted to keep people from spending all their time there since you didn’t need to buy cards to play. I much preferred magic arena’s drafts where you pay an upfront cost but get to keep all the cards you played with. Much more accessible for casual players and more satisfying, too, since you always get something out of it.
Nail clippers. Got them originally to help with a bad habit of cuticle picking, but I’ve learned they’re weirdly useful. They can cut things in a pinch and no security check gives a shit about them unlike a pocket knife.
Well of course I know him, he’s me (not anymore thankfully, but I have had to write that kind of copy before)
I can’t speak for OP, but personally it makes my bullshit detector kick into high gear any time a corporate channel talks in a casual, friendly tone like that. It comes across as very insincere and infantalizing to me.
Funny how the key stakeholders are never on the chopping block, huh?
Interesting. They look so tender in the picture. Like you could stir fry them!