The fact Microsoft isn’t mentioned astounds me.
The fact Microsoft isn’t mentioned astounds me.
We have rules?
The self-contained electron app works better for most people I think.
I believe it’s 1% for access to the “entire post-open ecosystem”, rather than 1% per project which would be unreasonable. So you could use one or thousands of projects under the Post-open banner, but still pay 1%.
It will take years to develop the post-open ecosystem to be something worth spending that much on.
Yes I should have said “employed full-time” probably. This also doesn’t account for the self-employed who have to manage it themselves too rather than having their employer do it.
If you’re British and employed your employer is legally required to provide a private pension I believe. You also get a state pension if you’ve been paying national insurance (most people will get this taken out of pay cheques before you ever see the money, same as income tax). Some employers offer “matching contributions” up to a certain amount. For example if you decide you want to send £100 per month into your private pension, your employer will also do the same, so your pension gets £200. These contributions are tax free so it’s a tax-efficient way to save money when compared to privately investing where you’d have to invest from your income, which has already been taxed and then potentially have to pay capital gains tax on profits.
That works until all* games come with root level anti cheat. It was the same with micro transactions which people still defend despite being utter shit.
Helldivers 2 does the same thing. If this continues it will be extremely advisable to move any non-gaming use-cases to a different computer as you have no idea what the “anti-cheat” is doing with that level of authority over your computer.
Literally just bought what I believe to be last generation’s X13 on ebay for half the price of the new one. It’s been great so far, especially with the power efficiency of Ryzen CPUs. My one complaint is the soldered RAM, which judging by the new lineup is getting phased out, thankfully.
Again, this existed before AI. Typo squatting, supply chain attacks, automated package uploads, CI pipeline infection, they’re all known attack vectors. That’s not to say this isn’t a concern, just that it’s a known risk and the addition of “AI” doesn’t, to my eyes, increase that risk. If your SSH keys don’t require a password, you have taken the decision to make those keys less secure but more convenient to use. That’s pretty much always the tradeoff in security.
The risk here is slightly overblown or misrepresented. Just because a fork exists doesn’t mean that anyone has even read it, let alone run it on their system. For this to be a real threat they would have to publish packages with identical or similar names (ie typo-squatting) to public package repositories which this article didn’t have any information on but which is a known problem long before AI. The level of obfuscation and number of repos affected is impressive but ultimately unlikely to have widespread impact to anyone besides GitHub.
Personally I rename them to something meaningful and they get merged if there are no other references. PayPal is especially bad for completely meaningless rubbish in the payee field and they tend to be ad-hoc purchases so I don’t fiddle with them much. The category is the most relevant bit for me.
Why are people weaving social media and the internet into a single thread? The internet is so vast, social media makes up a tiny sliver of it.
Because to most people outside Lemmy the “internet” (by which they mean the world wide web but that’s me being a pedant) IS social media. There might as well not be anything outside the walled gardens of social media to them because they’ve been conditioned to only stay on one, maybe two platforms for years at this point. The old “what’s a browser?” question these days gets answered with “I don’t need a browser I have Facebook”. Completely nonsensical to us but to them it’s totally natural. Not being derogatory about them or anything but the 60k lemmy users and however many million on Reddit are not the majority. Facebook with it’s 3 billion (with a b) users, IS the majority of the internet.
My friend and I are looking to make a game and the general consensus has been that perforce is still better than git LFS, so we’re setting up a perforce server. What is it about SVN and perforce that you miss? I’ve only ever used git professionally for VCS so I’m finding perforce’s always-online and exclusive-checkouts model just very strange (though I understand the need for it when working with binary files).
Why is it surprising that you had a pocket knife confiscated at a bar?
I’ve heard the argument as a positive of learning vim and while it did finally force me to touch type I can’t say that it had any impact on my programming speed.
I agree with those saying mailing lists are intimidating. I don’t know if others are using dedicated tools or something but I find web based mailing list UIs just incomprehensibly bad and difficult to navigate.
“Too slow to be viable” is a bit strong. I’ve had a fairphone 4 for at least a year now and I’ve had no issues.
I did the same with manjaro, though I split it so I technically can get back to macos if I really want to. Annoyingly that now means I need to keep an eye on the disk usage.
The ELI5 version is that developers can make a lot of assumptions about what a Windows pc means and what features are available. A while ago if you had videos as part of a game (for example a cutscene) it was actually played through Windows Media Player, which was virtually guaranteed to be present on the user’s computer. Sure you can play that video with other tools like VLC or Quicktime, but you couldn’t guarantee they were installed, so Windows Media Player was a safe bet. Nowadays that’s not how video is handled but the point remains for a few other things. For example if I need to load an image, maybe a background, I would look it up using the windows filesystem, so probably something like C:\Program Files\Steam\common\mygame\images\background.png. That’s not the same in the Linux or another os. Also the piece of software that handles loading images might be different, which means how we execute that load operation is probably different, and so our Windows-focused version of our game just doesn’t work.
Fortunately nowadays that’s a mostly solved problem with Steam investing a lot of time into Proton, what they call a “compatibility layer” that basically translates all of the windows-specific stuff to work in Linux. That’s a very simplified explanation but you get the idea. The games that still won’t run have kernel-level anticheat (Valorant, Helldivers 2) or are so dependent on things only available on Windows that even Proton can’t fix it. Some anti-cheat software doesn’t run properly so then you can’t go online, like Warhammer: Vermintide 2. That’s mostly a commercial decision rather than technical, they could make it work they just choose not to.