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Joined 2 years ago
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Cake day: June 9th, 2023

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  • The ELI5 version is that developers can make a lot of assumptions about what a Windows pc means and what features are available. A while ago if you had videos as part of a game (for example a cutscene) it was actually played through Windows Media Player, which was virtually guaranteed to be present on the user’s computer. Sure you can play that video with other tools like VLC or Quicktime, but you couldn’t guarantee they were installed, so Windows Media Player was a safe bet. Nowadays that’s not how video is handled but the point remains for a few other things. For example if I need to load an image, maybe a background, I would look it up using the windows filesystem, so probably something like C:\Program Files\Steam\common\mygame\images\background.png. That’s not the same in the Linux or another os. Also the piece of software that handles loading images might be different, which means how we execute that load operation is probably different, and so our Windows-focused version of our game just doesn’t work.

    Fortunately nowadays that’s a mostly solved problem with Steam investing a lot of time into Proton, what they call a “compatibility layer” that basically translates all of the windows-specific stuff to work in Linux. That’s a very simplified explanation but you get the idea. The games that still won’t run have kernel-level anticheat (Valorant, Helldivers 2) or are so dependent on things only available on Windows that even Proton can’t fix it. Some anti-cheat software doesn’t run properly so then you can’t go online, like Warhammer: Vermintide 2. That’s mostly a commercial decision rather than technical, they could make it work they just choose not to.





  • I believe it’s 1% for access to the “entire post-open ecosystem”, rather than 1% per project which would be unreasonable. So you could use one or thousands of projects under the Post-open banner, but still pay 1%.

    It will take years to develop the post-open ecosystem to be something worth spending that much on.



  • If you’re British and employed your employer is legally required to provide a private pension I believe. You also get a state pension if you’ve been paying national insurance (most people will get this taken out of pay cheques before you ever see the money, same as income tax). Some employers offer “matching contributions” up to a certain amount. For example if you decide you want to send £100 per month into your private pension, your employer will also do the same, so your pension gets £200. These contributions are tax free so it’s a tax-efficient way to save money when compared to privately investing where you’d have to invest from your income, which has already been taxed and then potentially have to pay capital gains tax on profits.






  • The risk here is slightly overblown or misrepresented. Just because a fork exists doesn’t mean that anyone has even read it, let alone run it on their system. For this to be a real threat they would have to publish packages with identical or similar names (ie typo-squatting) to public package repositories which this article didn’t have any information on but which is a known problem long before AI. The level of obfuscation and number of repos affected is impressive but ultimately unlikely to have widespread impact to anyone besides GitHub.



  • Why are people weaving social media and the internet into a single thread? The internet is so vast, social media makes up a tiny sliver of it.

    Because to most people outside Lemmy the “internet” (by which they mean the world wide web but that’s me being a pedant) IS social media. There might as well not be anything outside the walled gardens of social media to them because they’ve been conditioned to only stay on one, maybe two platforms for years at this point. The old “what’s a browser?” question these days gets answered with “I don’t need a browser I have Facebook”. Completely nonsensical to us but to them it’s totally natural. Not being derogatory about them or anything but the 60k lemmy users and however many million on Reddit are not the majority. Facebook with it’s 3 billion (with a b) users, IS the majority of the internet.


  • My friend and I are looking to make a game and the general consensus has been that perforce is still better than git LFS, so we’re setting up a perforce server. What is it about SVN and perforce that you miss? I’ve only ever used git professionally for VCS so I’m finding perforce’s always-online and exclusive-checkouts model just very strange (though I understand the need for it when working with binary files).