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Joined 1 year ago
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Cake day: July 4th, 2023

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  • IIRC it runs worse than BotW which is kind of shocking to me. I mean, yeah the game is much larger in scope, but it runs on the same engine, and you’d think they would have been able to optimize the hell out of it.

    I started my TotK playthrough a few weeks ago and I’ve lost count of the times I’ve been taken out of the experience when the FPS dips below like 10. And this is with no action happening in the scene. Not to take anything away from the overall product—the game is magnificent—but I’m really curious as to what their lower bound was in terms of acceptable performance.

    I haven’t been bothered by any shadows, and I think the camera is quite nice (so far), but I’m right there with you regarding emulation. Pretty soon I’m gonna try to dump my own cart and get it working on a more capable machine. I don’t need 4K res, or AA, or texture filtering. Just let me get a little immersed without poor hardware standing in my way. And if I want to play it on the go, I’ll use my Deck.





  • These answers are all really fun but I didn’t see anyone point out one thing: why should we assume that our creators’ “computer” architecture is anything remotely similar to our technology? I’m thinking of something like SETI—We can’t just assume that all other life is carbon-based (though evidently it’s a pretty good criterion). The simulation could be running on some kind of dark matter machine or some other exotic material that we don’t even know about.

    Personally I don’t subscribe to the simulation theory. But if it were true, why would the system have any kind of limitation? I feel like if it can simulate everything from galactic superclusters down to strings vibrating in Planck Time, there are effectively no limits.

    Then again, infinity is quite a monster, so what do I know?



  • I use Adobe CuckCloud at work on my boss’ subscription. For personal stuff I have the Affinity suite. I know it’s also proprietary, but it’s a one-time purchase, and more importantly, not Adobe.

    Man I tried using Inkscape to make a small icon and it took me maybe 30 mins to do something that would have taken less than two minutes with Illustrator. I know there’s a learning curve to all software, but my experience was very bad. Pretty much every hotkey I wanted to use was different from its Illustrator counterpart. And even looking past that, the interface was horribly laggy on my machine. I have no idea what made the UI refresh at like 20fps but tolerating it was untenable for me.

    I’ll probably try it on another computer, and remap the hotkeys I use the most. If/when I eventually ditch Windows for Linux, I’ll need something that works, since Affinity’s stuff is Windows + Mac only.