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Joined 1 year ago
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Cake day: July 7th, 2023

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  • I’m in my late 30’s and I’m a junior dev, having been in the role for just over a year. If you are persistent you can do it. From my experience it has been a hard and at times frustrating job simply because there is so much I don’t know, but that comes with the reward of the eureka moment, where when something works it is one of the best feelings.

    Now in terms of doing a school, if it’s a scheme where you pay for the training and they say they’ll get you a job at the end, please be cautious. I have a few friends that went down this route and they say they were the lucky ones to land jobs, but in their groups everyone else was left out in the cold at the end.

    This was just my process but I did the Java MOOC course that taught me enough to get going, I was doing this at the same time as working in IT. It’s completely free. For frontend learning I’ve been using Scrimba which has free content but also a paid for subscription, it has been alright and the way they merge the recordings with the IDE is good and the free content feels more substantial than what you’d get with Codecademy.

    I’m still just a noob at all of this, and there is so much I don’t know but I’m happy to try and answer any questions you have.



  • Over a year in as a junior dev and I’m still in the second stage. I did 6 months backend and now I’m now entering my 6th month as frontend. I still know so little, but I know more than I did yesterday.

    My biggest challenges:

    • I don’t know what questions to ask when it’s about something I don’t know.
    • Having a rough idea as to how I want to try and solve a problem, but not knowing how to code it
    • Trying to retain so much new information on a daily basis and then remember everything from the days before
    • (What I hope is) Imposter Syndrome on a weekly basis

    I just keep on trying, try to understand what I can and ask for help when I feel I’m at a blocker.


  • This is well deserved. When the game first launched I could tell something was off about it. It obviously had a dreadful launch.

    I can’t remember how many years later I was in the mood for a space exploration and saw NMS had an update. I grabbed it for about £8. Since purchasing it seeing constant substantial updates has been amazing. Every time one comes out I think “Ok guys, you’ve redeemed yourselves, you’re allowed to stop now!”

    I like to work on a £1 per hour with my games, I’ve played 85 hours (I know, rookie numbers compared to what some people have) and I’m really pleased with my purchase.

    Seeing the pride they have in their game and the efforts they have gone to to make the game they wanted and the lessons Hello Games have learnt, it leaves me looking forward to Light No Fire.




  • Thanks for this. As part of onboarding I have been trying to update where I can. There are times I wonder if I am adding to docs what others may perceive as fluff as it may be something obvious to them. I like to work with a “If we’re all on a bus that goes over a cliff, does someone new have everything they need?” mentality.

    At present the team is using GitHub Pages, which almost feels like a hurdle itself in updating the documentation quickly and keeping it organised and consistent. Being a junior I personally prefer a WYSIWYG. From your experience is there any pros/cons in using a WYSIWYG vs Markdown?







  • When I first moved into my house I needed to improve the insulation as the existing stuff wasn’t sufficient. I reached out to a spray foam company who sent a salesman around. The guy was incredibly pushy and didn’t care about the minor details. When I was saying it was too much he called his manager up on the phone and was talking to her like she was a piece of shit that he’d trodden in. I reached a point and asked him to leave. About 15 minutes after he’d left the manager called me back directly sounding like she’d been crying, asking for feedback on the guy. Even after I said it was a terrible experience she continued to try and sell the service to me! It was probably some terrible double-act to get sales.

    It left a bad taste, I got the feeling it was a terrible cowboy operation and they were claiming to be one of the major players in the UK. Seeing this and over time reading people’s experiences really makes me feel like I dodged a bullet by not getting foam spray insulation. It all sounded too good to be true.



  • Instances are great, but are also a problem for onboarding.

    Is there a single point of entry for people now? I can imagine there being a website people could go to that asks a few simple questions and sorts (or load balances) people to certain instances. This would of course need some way for people to transfer their accounts in the future should they not be happy with their instance. Additionally each instance would need to have some kind of API call for the single point of entry to create the accounts You could even have a simple survey to gauge people’s interests to help them in the community filtering process and present the mobile apps that are available.

    Just some thoughts of course on how it might be possible to improve the users first experience.


  • Schal330@lemmy.worldtoMemes@lemmy.mlWhich will you choose?
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    5 months ago

    Is the onboarding experience any better? I remember the initial process of joining Lemmy felt very shady and not user friendly. That can be a massive deterrent for people joining. Then on top of that having to filter out all the communities that are not to my taste.

    Overall it was a messy non-user friendly experience, but now that I’m here I’m happy.



  • Schal330@lemmy.worldtoMemes@lemmy.mlEA gonna EA
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    7 months ago

    Have production costs increased or has marketing/publishing costs gone up dramatically as gaming attempts to get a greater demographic and introduce predatory monetisation methods? Tools and techniques for game development surely improve over time making development easier and more cost effective.