Checking out the Lemmy side of the sea—

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  • 38 Comments
Joined 1 year ago
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Cake day: July 2nd, 2023

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  • If you find yourself taking and sharing a lot of screenshots outside of Steam. Install the Shotty plugin for Decky Loader to have then organized and accessible without needing to dig into Proton prefixes.

    And then, access your ~/Pictures/Screenshots folder over SFTP from your phone or some other PC for efficient shitposting!

    P.S. I use Solid Explorer on Android for SFTP.

    P P.S. Set up SSH as soon as you can. It’s saved me a lot of effort when I boot-looped my Deck by creating a bunch of circular symlinks 🙃









  • I use Penpot for every personal project that I can. The new(ish) grid layout is just beautiful. Figma can’t do that, can it!

    Unfortunately, there’s a lot more Penpot can’t do that Figma can. And for any reasonably complex project, or commercial ones, I have to go back to it.

    Hopefully Penpot catches up soon! My biggest showstopper right now is variable fonts. If it was possible to manually set CSS somehow, maybe that would help bridge the gap a lot!




  • I can’t directly answer the question, as I don’t use one. But I would like to mention that I put on a pair of joystick caps which are frankly pretty thin layers of silicon all things considered, and now the Deck won’t fit inside the case unless I firmly hold it closed and then pull the zipper.

    The case is designed to fit it very snugly, it would seem! But third-party cases usually have more give inside for covers and joystick caps etc.







  • Often as a lazier way to press the face buttons for slow games. But also custom turbo patterns for fast games. E.g.:

    • In Genshin Impact, the back buttons are all face buttons, but with select ones set to turbo for automatic item pickup, or dialog skipping, etc.
      • Also very comfy to use them while swimming
    • In Hades II:
      • L/R4 are the two shoulder buttons for comfier portal/character interaction
      • L/R5 do autoattack and autospecial on turbo
    • In Valheim, one lets me Dodge with a single button press instead of the chord the game demands you use
    • In Balatro
      • L/R4 switches hand sorting modes, which has no in-game shortcuts, still
      • L5 restarts a run on long press
      • R5 quits to main menu and resumes with a multi button sequence, to “soft reset”
    • In Tabletop Simulator, the most common actions like clicking, selecting, flipping a card, and drawing, are all mapped to the back buttons for ergonomics, freeing face/shoulder buttons for more advanced stuff
    • In Minecraft, various back buttons are used to enable different overlaid controls when clicked/pressed based on the modpack.

    Etc etc!