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Joined 2 years ago
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Cake day: April 23rd, 2024

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  • The difference between Gen AI and Sony v. Universal feels pretty substantial to me: VCRs did not require manufacturers to use any copyrighted material to develop and manufacture them. They only could potentially infringe copyright if the user captured a copyrighted signal and used it for commercial purposes.

    If you read the title and the description of the article, it admittedly does make it sound like the studios are taking issue with copyrighted IPs being able to be generated. But the first paragraph of the body states that the problem is actually the usage of copyrighted works as training inputs:

    The Content Overseas Distribution Association […] has issued a formal notice to OpenAI demanding that it stop using its members content to train its Sora 2 video generation tool without permission.

    You compare Gen AI to “magic boxes”… but they’re not magic. They have to get their “knowledge” from somewhere. These AI tools are using many patterns far more subtle and complex than humans can recognize, and they aren’t storing the training inputs using them— it’s just used to strengthen connections within the neural net (afaik, as I’m not an ML developer). I think that’s why it’s so unregulated: how to you prove they used your content? And even so, they aren’t storing or outputting it directly. Could it fall under fair use?

    Still, using copyrighted information in the creation of an invention has historically been considered infringement (I may not be using the correct terminology in this comparison, since maybe it’s more relevant to patent law), even if it didn’t end up in the invention— in software, for example, reverse engineers can’t legally rely on leaked source code to guide their development.

    Also, using a VCR for personal use wouldn’t be a problem, which I’d say was a prominent use-case. And using it commercially wouldn’t involve any copyrighted material, unless the owner inputs any. Those aren’t the case with Gen AI: regardless of what you generate, non-commercially or commercially, the neural network was built using a majority of unauthorized, copyrighted content.


    That said, copyright law functions largely to protect corporations anyways— an individual infringing the copyright of a corporation for personal or non-commercial use causes very little harm, but can usually be challenged and stopped. A corporation infringing copyright of an individual often can’t be stopped. Most individuals can’t even afford the legal fees, anyways.

    For that reason, I’m glad to see companies taking legal action against OpenAI and other megacorps which are (IMO) infringing the copyright of individuals and corporations at this kind of a massive scale. Individuals certainly can’t stop it, but corporations may be able to get some justice or encourage more to be done to safeguard the technology.

    Much damage is already done, though. E-waste and energy usage from machine learning have skyrocketed. Websites struggle to fight crawlers and lock down their APIs, both harming legit users. Non-consensual AI pornography is widely accessible. Many apps encourage people, including youth, to forgo genuine connection, both platonic and romantic, in exchange for AI chatbots. Also LLMs are fantastic misinformation machines. And we have automated arts, arguably the most “human” thing we can do, and put many artists out of work in doing so.

    Whether the lack of safety guards is because of government incompetence, corruption, or is inherent to free-market capitalism, I’m not sure. Probably all of those reasons.


    In summary, I disagree with you. I think companies training AI with unauthorized material are at fault. And personally, I think the entire AI industry as it exists currently is unethical.


  • Nice! I have seen some people who make and sell content on Mastodon— I appreciate those who do that, imo they are able to help fill a hole or just benefit the lives of people who are seeking that content or services/interactions. I hope they’re able to do it safely, seeing as how they probably have to move off-platform for many things, including payment… and with how payment processors treat any adult related transactions…

    Unfortunately, that also means that there’s probably not a direct fedi alternative for OF— in my experience (more info below) and from my research, it’s pretty much the default for large creators to rely on paid actors impersonating them for messaging and interacting. Also OF takes care of the payment details, which idk of any fedi platforms doing.

    Anecdote: I got lured into an OF a while ago on a local meetup/dating/rp discord servers. I thought I was smarter than that, but weeks of talking and trusting someone, them slowly eroding boundaries and using emotional manipulation… it’s really powerful, unfortunately.

    Anyways that OF page was 100% designed to milk people. A “$3 first month” followed by a recurring “$45” regular price if you don’t cancel should’ve been a red flag. And only softcore posts once you subscribe, but as you talk to the actor in messages, they send more intimate images, but with a paywall. They wouldn’t talk to me anymore if I didn’t pay. It starts at $10, but the next was $30. That’s when I refused. It hurt though, I felt like I knew the person. The whole time they’re pushing this “if you don’t buy it you don’t love me, you don’t want to support me, omg I need grocery money” idea.

    I know not all creators use it for that. But the platform certainly enables it with its design and features. I just think a massive portion of the adult industry is founded on exploitation, unfortunately.


  • You’re strawmanning their comment— I’d imagine they’d have the same, if not more, issues with snap.

    Flatpak doesn’t integrate well with all systems. For me personally, on Arch, I have to update and store Flatpak versions of some dependencies, like proprietary Nvidia drivers, separately from the rest of my system and its package management system. And it does take up some space to store the runtime too.

    Also Flatpaks may require some extra set up and/or workarounds due to their sandboxed environment. That’s not inherently bad and has some big security upsides, but it’s a consideration.

    Also I don’t know how well it plays with immutable distros, but I’d imagine there may be similar integration issues there, too.

    It’s still probably a lot easier for devs to have a consistent distribution format though, and they are typically more secure, so I’m not saying there’s not merits to only providing a Flatpak. Just pointing out that your reply here was misguided, imo.







  • Sorry for the late reply. Also @Cricket’s response is great and actually references a source!

    Anecdotally though, as a user, I’ve noticed that some things require extra permissions. Usually there’s a prompt from the operating system that’ll ask for permission capture the desktop, which lets me specify which window or monitor to share. It uses the “XDG Desktop Portal”, which was already what allowed Flatpaks to securely access OS resources, and it has a whole bunch of different requests for resources and permissions. It’s similar to a web browser, where it’ll prompt you for privileges when an app wants them.

    The hardest pain point for me has been that an app cannot detect keyboard input if it isn’t focused. This could prevent key loggers, but it also makes global shortcuts not work. There is a protocol that allows an app to request a key be forwarded to it, but it’s not widely implemented in apps (discord, for example) and I’ve had to rely on workarounds.


  • Wait, so let me get this straight… this AAA studio, which is a subsidiary of Tencent, which sells microtransactions for sometimes up to nearly $100, and which has incorporated gambling elements and predatory design in their games for years, has now allowed sponsorships with gambling companies in their esports scene? Color me surprised!

    Oh, but it’s really for the benefit of the community and players, since it would happen anyways. And It’s certainly not primarily motivated by the huge profits it could rake in. Right. How noble of them.

    I’m sure they have a history of treating their players and employees very well, too.

    (obligatory)

    /s



  • I haven’t heard of any such cases, but it is a smaller pool of users. Also, many desktop Linux users know more about using a computer than other operating system users, since it’s less common for Linux to come preinstalled. So that may affect it, too.

    I imagine vulnerabilities with the Linux kernel or common utilities do apply to desktop users as well, which is a good reminder why staying up-to-date is important. But to my understanding, exploiting remotely would need a way of sending data to the target. And most desktop computers won’t have ports open to the internet for anyone like servers will.

    I know that Wayland’s design does make it more difficult for a user-mode program to act maliciously, like as key-loggers or reading the clipboard.


  • Yeah… Apex Legends dropped Linux support a while ago and that’s one of the reasons they cited; and tbf, there were publicly available Linux cheats that ran under proton.

    But there’s also loads of publicly available “external” cheats that run the way you described. Some run through a virtual machine even. It’s just not a robust solution for preventing cheating, and mostly hurts the legit Linux players.


  • I started a Minecraft modpack called “Raspberry Flavoured”. It stood out to me because it boldly reworks many vanilla mechanics, while focusing on keeping a mostly vanilla playstyle. Villagers, the end, XP and enchanting, all completely removed. It reworks early game progression to use copper in place of stone, and copper has now become one of the most useful resources. It does have Create, so late game looks like it’ll be heavy on automation. The recipes are changed so early game still has mining, chopping and smelting. But it’s a breath of fresh air so far and the mods are incredibly well integrated!