Mostly that it doesn’t work on Steam Deck. Hits memory limits IIRC.
Mostly that it doesn’t work on Steam Deck. Hits memory limits IIRC.
It would allow them to do HDMI FRL also, which is probably what you mean when you say HDMI 2.1. AMD cards also do HDMI FRL I thought. FRL is what allows things like 4k120Hz (higher bandwidth modes). The VRR that the Dock does is the VRR standardized with 2.1, which is why it works on TVs and devices that do not support freesync (see: LG TVs).
Anyway, the Dock doesn’t have a fast enough HDMI converter to do that. It’s not a licensing issue. Next gen Deck/Dock will probably do it.
Actually it works fine on Steam Deck. It uses VRR over DP to the dock, which then translates it to HDMI with VRR. The dock has proprietary firmware to do this.
Intel and Nvidia hardware with open source kernel drivers also do a similar trick where the HDMI part is in a firmware blob. Only AMD does not work with HDMI VRR.
Exactly. That’s why it’s a trash motherboard as soon as root access is gained. It can never again be trusted.
How do you trust that the flash was done properly if you did it from the compromised system? This would only work if you flashed it externally somehow without the system running.
Hah! I wish it was email, so I could ignore it. Instead it’s either a Slack DM, which escalates to a phone call.
Yes it is. It’s not in mainline wine, it’s been in kernel for a long time now.
It’s annoying all the articles are focusing on performance versus stock wine here when basically everyone uses Proton or a fork of it anyway, which has had fsync for years now that does similar performance uplift.
The story here should be that we’re getting fsync level performance with fewer bug and it can be upstreamed to wine. There is no relevant performance uplift for Proton users, but I guess performance gets clicks so that’s the story all the press are going with.
It’s not merged, but the benchmarks are against upstream wine. Proton has hacks (fsync) that have almost identical performance uplift but were not suited to upstreaming.
So basically this will improve “correctness” versus current Proton, not performance. Should fix some bugs and improve compatibility.
Versus stock wine, it’s a huge perf uplift though.
Finally some news to make buying dozens of studios then laying off tens of thousands of employees all worth it
As an individual consumer… Not much. Still wouldn’t buy their product as it’s showing support with whatever little power you have.
In a better world there would be market regulations or something to keep a massive company from burning all their money in a market to have an unfair advantage over all others.
I mean they’re a mega corp willing to lose billions upon billions to own the market. That none of their competitors are willing to bleed money like that isn’t surprising, and buying into such an obviously poisoned platform is not a good idea for the future of the industry unless you want it to be owned by Meta.
Technically AMD also offers an open Vulkan driver (AMDVLK), it’s just dog shit, and an open compute driver (Rocm), its just also bad, and an open OpenGL driver (Radeonsi), which is solid.
Those three are all primarily developed by AMD engineers and are fully open. Nvidia has no such open equivalents.
Uhh nvidia has had native Linux drivers since the 1990’s…
It’s not raw framerates that are bad now, developers pushing tech is not a bad thing and has been how gaming has been since it’s invention, aside from the “dark ages” of X360 ports where PC just meant 360 graphics at crazy res and framerates.
The problem nowadays is games are straight unplayable even at lowered settings or extreme hardware due to shader compilation or streaming stutters. This is just bad programming with no fix aside from an engine rework, and most devs don’t have engine programmers anymore since they just ship UE4/5
That also doesn’t resolve the carrier seeing which IPs you’re connecting to, which can often be traced back to services or sites.
The addresses themselves that you’re connecting to as one example. Also often DNS.
Also UI has to look good at either 720p or 1280x800. A lot of modern games don’t do that well at low res.
The problem with all these Firefox forks is most of them are dead ends, development wise. They don’t contribute upstream. Maybe Tor excluded.
Hopefully this one is different, it does seem to have some actual code behind it rather than just disabling features.