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Joined 7 months ago
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Cake day: June 6th, 2024

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  • The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.

    Other games simply turn off the ability to die, or something along those lines.

    In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.













  • The reason you do stuff in a venv is to isolate that environment from other python projects on your system, so one Python project doesn’t break another. I use Docker for similar reasons for a lot of non-Python projects.

    A lot of Python projects involve specific versions of libraries, because things break. I’ve had similar issues with non-Python projects. I’m not sure I’d say Python is particularly worse about it.

    There are tools in place that can make the sharing of Python projects incredibly easy and portable and consistent, but I only ever see the best maintained projects using them unfortunately.