The video also highlights the disadvantages compared to traditional fans:
- slightly less energy efficient
- weaker
- concerns about ozone
- concerns about attracting dust
The video also highlights the disadvantages compared to traditional fans:
I don’t see the need particularly but my guess at the “big company” mentioned is Apple. They seem like the type to jump at the opportunity to use a new technology to make quieter and thinner laptops. They already make some laptops without any cooling fans despite how inadvisable that sounds.
The Necrobinder looks really interesting! You can summon a minion! Maybe more!
The issue is it’s not a copyright on the ball, it’s a patent on aiming to summon a creature.
Verizon is annoying but at least they aren’t Comcast. Also if they offer Fios you can get service that’s 10-100x faster, especially if you have a need for upload speeds.
You can probably get it to work in Wine with some effort, and definitely should be able to get it to work in a virtual machine.
I’ve gotten some old games working in a Windows XP vm in VirtualBox, using disk images I made from the old disks.
The GOG release might be easier to get working (GOG themselves are updating it to work on modern OSes, and it’s DRM free so you don’t have to worry about the keys or anything).
The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.
Other games simply turn off the ability to die, or something along those lines.
In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.
How does the existence of an option you never use degrade your experience?
Palworld content coming to Terraria? That makes more sense than the other way around…
You can’t
I’m really not sure where I originally read it. I did some digging and I found some discussion about FLAC and patent trolls on a few forums, including the Talk page of the Wikipedia article, but I haven’t found anything concrete.
It might be that the patent troll thing was just a rumor!
I think both work since opus is the codec but ogg is the container, but personally I’d probably go with .opus because it’s more descriptive.
Btw Apple’s ALAC and AAC files are typically stored in an mp4 container but with the m4a extension to mark it as intended to be audio only (although it may have a video track, which usually is used for album art).
Yes they are no longer scared of the licensing enough most modern Apple devices do have at least some FLAC support.
Also ALAC is a free and open source codec which also has wide support.
And with a tool like FFMPEG you can easily convert between the two and they are both lossless so there is no data lost in the conversion.
So really just use whichever you like it really doesn’t matter.
Apple made ALAC as an alternative to FLAC due to the dubious licensing around FLAC at the time.
For what it’s worth, the two people I know who are playing this game were fans of the previous games and absolutely love the new one.
Sunshine captures the screen at whatever its native resolution is, and streams it to Moonlight at whatever resolution is requested by Moonlight.
If you are trying to dynamically change the resolution things are rendered at, thats not going to be easy. Sunshine might not be the right tool.
My Ender3v2 always has some new problem to deal with. It’s cheap but it’s a pain in the ass.
Game looks neat but do the devs know what “mirth” means? Weird title.
The reason you do stuff in a venv is to isolate that environment from other python projects on your system, so one Python project doesn’t break another. I use Docker for similar reasons for a lot of non-Python projects.
A lot of Python projects involve specific versions of libraries, because things break. I’ve had similar issues with non-Python projects. I’m not sure I’d say Python is particularly worse about it.
There are tools in place that can make the sharing of Python projects incredibly easy and portable and consistent, but I only ever see the best maintained projects using them unfortunately.
Also rocks can be valuable too