Formerly /u/Zagorath on the alien site.

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  • 911 Comments
Joined 2 years ago
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Cake day: June 15th, 2023

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  • Age of Empires is a bit different, because I don’t think they’ve moved the same game around between different studios in the midst of development. ES got shut down in 2009, with all existing Age of Empires games having long since ceased development. Then in 2013 Microsoft decided to release an HD remaster of the 1999 Age of Empires 2, and they brought Hidden Path on to do that. And then with the 2019 Definitive Edition they brought on board Forgotten Empires (who had also developed the official expansions in HD). The new development team in each case was being brought on to create a completely new release.

    The KSP2 and Bloodlines 2 examples above both involved unreleased in-development games being given by the publisher to a different development team, and Skylines 2 is a still-supported game being given a different developer for future updates.




  • outlaws anonymous communication by requiring every citizen to verify their age before accessing a service

    This is likely to be the case in practice, but technologically, it does not have to be the case.

    If the age verifiers (which IMO should be the governments themselves[1], but could also be a private third-party, as long as it’s not the same as the social media company) only ever receive a blinded token representing the user, verify the user’s age, and then the user brings that token back to the social media site, unblind it, and present them the signed token, there is no way for the age verifier to track which sites a person visits, and no way for the sites to have any detail about who their users are (other than what they already have).


    1. obviously, it actually shouldn’t be anyone at all: parents should be put in charge of their own kids, and maybe given the tools with robust parental control software to handle it client-side. Government server-side age verification is just not a good option. But if we assume they’re going to do that, we should at least discuss the way it could be done in the least-bad way. ↩︎


  • I’m not sure what “piece linked” you’re talking about, since none of the parent comments of this comment actually have a link in them.

    This is the first time I’ve ever heard of FUTO, but I did read their statement about open source and it sounds pretty good to me. I actually think they’re capitulating a little bit too much by deciding not to call it open source anymore. As far as I’m concerned, if the source is available and anyone can contribute, that’s open source. I don’t particularly care whether or not it’s free for Google to incorporate it into their increasingly-enshitified products or not.

    Creative Commons (an org to which FUTO says they have donated) doesn’t like their licences being used for software, presumably for finicky technical legal reasons. But if you imagine the broad spirit of their licences applying to software, all the main CC licences would be open source in my opinion. All combinations of Attribution, Non-Commercial, Share Alike, and No Derivatives, as well as CC0 respect the important elements of open source.





  • I think that was their point. If not, it’s a good one. The argument could be made that the devs think that their experience, though lesser than BG3 in scale is equal to it in overall value, when you add in quality of writing, worldbuilding, game mechanics, etc.

    I think that’s unlikely to actually play out in practice, but it’s perfectly consistent with what they’re saying here.

    By analogy, I could buy a setting book like Paizo’s Lost Omens: Shining Kingdoms. Or I could buy an adventure like Claws of the Tyrant, and there’s no particular reason to expect the former must cost more than the latter.